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Known Participant
June 19, 2015
Answered

Media Encoder CC 2015 Not rendering Lumetri effects

  • June 19, 2015
  • 38 replies
  • 49329 views

Mac OS 10.10.3

Mac Pro 2013 2.7Ghz 12 core

64GB 1866 MHz DDR3 ECC

AMD FirePro D700 6144 MB

Ive tried the following with Red Raw, Pro Res and  .mp4 footage.  If I add a Lumetri Color effect to a clip or adjustment layer and queue the timeline to Media encoder, no color effects show up on the final compressed file. The only way to get the color effect to show up is to bypass media compressor entirely and export directly from Premiere which stops me from working in Premiere. This is one of many issues I have had with this VERY buggy release. Anybody else experiencing this issue?

    This topic has been closed for replies.
    Correct answer Megan May

    here's the workaround:

    In Media Encoder Preferences > General > Premiere Pro > Uncheck "Import sequences natively"

    38 replies

    praxis2018
    New Participant
    April 3, 2018

    Not fixed three years later, same problem

    Megan MayCorrect answer
    New Participant
    May 14, 2018

    here's the workaround:

    In Media Encoder Preferences > General > Premiere Pro > Uncheck "Import sequences natively"

    annyufish
    New Participant
    June 10, 2018

    Thanks alot, ur solution works for me!

    New Participant
    October 16, 2017

    A problem still arises. if you add any effect to the master clip it will not render out in media encoder. only exported in Premiere Pro.

    Department4
    Known Participant
    September 26, 2017

    I am getting this same issue in Media Encoder v 2017.1.2

    I have an adjustment layer with a Lumetri preset over some Arri Alexa 2k footage. When I export with Media Encoder, it ignores the Lumetri preset on the Adjustment layer.

    When I export from Premiere, it uses the Adjustment Layer and the look is applied.

    Can't believe this is still an issue! Makes Media Encoder virtually useless for my workflow.

    Gabofilms
    New Participant
    September 4, 2017

    It's incredibly frustrating. I have this exact issue since the last update again....

    Inspiring
    July 26, 2017

    Got the same issue. It's July of 2017. Why is this still broken after 2 years? Why am I paying monthly for this?

    Windows 10 x64

    CC 2017

    64 GB of RAM

    Intel Core i7-3930

    New Participant
    July 26, 2017

    Vignette in Lumetri is not exporting.  If I park on the image, I can see it, but it does not export, even if I export via Premiere.

    Strange as Adobe is usually more responsive for an issue that has been going on for 3 years.

    New Participant
    June 28, 2017

    Yes, I have this exact issue and it's incredibly frustrating. If I export using 'queue' and sending to AME, all colour grading (using Lumetri) doesn't work. If I do it through Premiere Pro, then it works fine. This is 28th June 2017.

    This issue only started happening in the latest update to CC.

    UPDATE:

    After trying the options on this forum, this is what I found:

    1. Copying LUTs over to AME folder did nothing in my case. Problem still there.

    2. Going to AME preferences and turning OFF "import sequences natively" seems to have done the trick. For now. Sequences are exporting to AME and carrying over LUT/Lumetri information.

    Mac OSX 10.12.5

    Mac Pro 2013 Quad-core Intel Xeon E5

    64GB 1866 MHz DDR3

    AMD Firepro D300 2048 MB

    Known Participant
    April 23, 2017

    With the recent update to Premiere Pro/Media Encoder I'm having this issue again. I tried putting the AME LUTs I regularly use in the same folder structure as I have them in Premiere, but it's not working.

    Has anyone solved this?

    New Participant
    April 24, 2017

    Try this.

    Adobe Premiere technically does not support adding to the  LUTs that come preloaded in the Premirer/Content/Lumetri/LUTs folder.The "fix" is to simply load your LUTs differently. Save your LUTs in a folder next to your footage. In the Lumetri color panel, load LUTs and Looks by selecting Custom or Browse in the pulldown menu and navigate to where you saved the LUTs.  Now export in Media Encoder.

    AlexClaude
    Known Participant
    April 18, 2017

    Wow it has been 3 f****** years since the problem was reported in this post....and STILL the LUTs are not applied in Media Encoder if put on a adjustment layer.... ADOBE WHAT THE HELL?? If we have large volume of small videos to export daily, what do we do??? We stay next to our computer because we have to manually export each of the videos using Premiere (which by the way stops us of working on other videos while exporting) ??

    New Participant
    April 7, 2017

    I had very much the same issue. It turned out that in Media Encoder is was using Apple's Metal GPU engine and not OpenCL. Switching to OpenCL rendered the video with LUT on.

    New Participant
    March 15, 2017

    Had this issue when exporting sequences from Premiere to Media Encoder. LUTs applied using the Lumetri effect panel were not rendering in AME. And even worse, sometimes AME could not find a LUT and substituted one of the preloaded LUTs. As suggested in this thread, ensuring that Premiere and AME both have the same LUTs stored in the App folders does solve the issue. But if you move the project to another machine, the problem is back. The "problem" is that many of us are used to working in Davinci Resolve where you load LUTs into a designated app folder. Adobe Premiere technically does not support adding to the  LUTs that come preloaded in the Premirer/Content/Lumetri/LUTs folder. The "fix" is to simply load your LUTs differently. In the Lumetri color panel, load LUTs and Looks by selecting Custom or Browse in the pulldown menu and navigate to where you have the LUT saved. If you work with multiple editors or move the projects, the path to the LUT has to remain the same. Most DPs save LUTs in a folder along side their footage. Yes, it's a drag if you use the same LUTs all the time. But I'm in the habit of coping LUTs into the project folders, if the DP or colorist hasn't already done so, and simply loading them when needed.