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Editing text from UI kit in Adobe XD

New Here ,
Jan 21, 2019 Jan 21, 2019

Tell me how to put the text in your ui kit in adobe xd so that it can be edited? and it turns out only blocks (curves) are edited and modified in the child document

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correct answers 1 Correct answer

Community Beginner , Jan 23, 2019 Jan 23, 2019

This may help: right-click on the original symbol and select Push Overrides

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Adobe Employee ,
Jan 21, 2019 Jan 21, 2019

Hi Sergeyl, thanks for sharing your feedback about editing text in UI kits, could you please specify which UI Kit are you talking about? If you could share the screenshot of the same it would really help to replicate it at our end and assist you further.

Regards,

Atul_Saini

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New Here ,
Jan 23, 2019 Jan 23, 2019

http://prntscr.com/mb3qq8

I have two documents, first "ui kit.xd"  when i save my original text file, and the first document "prototype....xd"  when

I want to copy text files http://prntscr.com/mb3w4v (with symbol link)  and paste in the second document http://prntscr.com/mb3xa5  "prototype....xd" and after that i want to edit text in first document  http://prntscr.com/mb3yg6  "ui kit.xd" and i expect that text in document "prototype....xd" must change, but nothing happens http://prntscr.com/mb40kf

It is flaw or i doing something wrong?

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Community Beginner ,
Jan 23, 2019 Jan 23, 2019

This may help: right-click on the original symbol and select Push Overrides

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New Here ,
Jan 24, 2019 Jan 24, 2019

it works but it's awkward

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Community Expert ,
Jan 24, 2019 Jan 24, 2019

Yes the linked symbol is a little hit and miss. All instances should get automatically updated but in reality you often need to force it manually. It's the same for local symbols, I find...

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Adobe Employee ,
Jan 24, 2019 Jan 24, 2019

Hi there! I wanted to clarify one thing. What you're doing when you update text is that you're overriding the text. There are certain types of overrides (text and bitmap), which enables you to reuse the symbol across your document with different text in it. The simplest case for this is if you're using the same button for "OK" and "Cancel," but don't want to define a symbol for each one of them. By supporting overrides, you only have to use one symbol, and properties like corner radius, color, etc. are linked. As kennethkawamoto2​ pointed out, the way you propagate text and bitmap override changes is to push these overrides, which applies them to all of the instances of the symbol in the document.

Hope that helps!

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New Here ,
Jan 24, 2019 Jan 24, 2019
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Look at the Figma they have everything intuitively clear, that is, you enter the text in the source file and then you want to change the text everywhere, then you simply change it in the edit mode in the source file without additional actions

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