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Multi-frame Rendering is here for After Effects beta users. Right now, you will have access to Multi-Frame Rendering for export only. Keep your eye on this forum, as we will be rolling out new features until we launch.
Internally, we have been testing a representative sample of projects with a suite of hardware configurations, and we are excited to finally put this feature in your hands and get your feedback. Test your unique projects on your own hardware so we can ensure that our performance updates benefit all of our customers and meet speed and quality metrics before we launch.
Beta testing of Multi-Frame Rendering will last a little longer than some of our other features because we currently do not support Multi-Frame Rendering in Preview, Motion Graphics templates, Dynamic Link, Adobe Media Encoder and AERender Command Line Interface.
Check out the blog and FAQ post to learn the following:
Start Testing!
We want to hear from you! Share your thoughts and ideas in this forum.
Test Your Comps
Test your comps in Multi-Frame Render mode vs. Single-Frame Render
Leave a comment and the following information in this forum:
If you detect any problems with render speed or quality, submit your projects
Share the following information in your comment:
Test our benchmark project and see how your hardware compares
We would love to know how your hardware compares to the results we have gathered from our test suite:
To test the benchmark project on your machine:
Share the following information in this forum:
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Only used half of my available cores.
Specs:
AMD Threadripper 3990x: 64 core 128 thread
256 GB memory
Nvidia RTX 3090 with 24 GB VRAM
Single-Frame rendering speed: 14 min, 54 sec
Multi-Frame rendering speed: 4 min, 38 sec
I noticed with multi-frame rendering only 64 of the available 128 threads were being used (the primary and secondary threads of the second processor group)
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I just updated to the new beta version through adobe CC, also changed the output format, adjusted my computer's memory speed, and closed down all other running programs, the culmination of which sped up both render times.
New Single-Frame: 11 min, 11 sec
New Multi-Frame: 3 min, 55 sec
The process is still only using half of my processor cores, but it's not an insignificant change in render times.
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Re: half your processor cores. Neither AE itself, nor MFR have yet enabled support for processor groups but it is on the backlog to see if we can get it working for MFR. We'd love to see 128 cores rendering 🙂
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Thanks, so would I!
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AE Benchmark Project on a MacBook Pro (15 Inch, 2018) MacOS Catalina 10.15.7:
Render Times rendered as Lossless:
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A very welcomed update Adobe - Game changer! Thank you so much for working on this, literally very excited for the future of After Effects.
Here's my specs and results:
Specs
Mac Pro 2019
Processor - 2.7 GHz 24-Core Intel Xeon W
Memory - 512 GB 2933 MHz DDR4
Graphics - AMD Radeon Pro Vega II Duo 32 GB
Results (exported as prores 422)
Multiframe - software only - 4min 50 secs
Multiframe - Mercury enabled - 3min 55 secs
Single frame (mercury enabled) - 13min 12 seconds
HUGE improvement.
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Processor: Intel(R) Core(TM) i7-6800K CPU @ 3.40GHz (12 CPUs)
Memory: 65536MB RAM
Graphics Card: NVIDIA GeForce GTX 1080
---------------------------------------------------
Rendering to JPG String.
(Beta) Multi-frame - 16mins 47secs
(AE 2021) Single-frame - 28mins 13secs
Any tips on how to improve PC specs to speed this up would be appreciated.
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Is your CPU hitting 100% across all cores/threads when running the MF test?
Is this CUDA or Software?
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Should we not all be exporting to the same codec and posting OS and GPU driver versions for more consistent results to compare?
Anyway, here are my results:
Spec:
OS: Windows 10 Pro 64 [Version: 20H2 Build: 19042.867]
CPU: Intel Core i9-7940X [Stock 3.1GHz - turbo averages 3.8GHz]
MEMORY: 64GB 2666Mhz [4 x 16GB - XMP Enabled]
OS SSD: Samsung 970 EVO 500GB
AE CACHE SSD: Samsung 970 PRO 1TB
GPU: NVIDIA GeForce GTX 1080Ti 11GB
Results:
Single Frame - Software: 14m 22s
Starts immediately
Appears to use all cores at an average of 50% utilisation
GPU idle for majority of test
90% memory usage reached at approx. 40% of render time
Both SSD's pretty much idle throghout
Multi Frame - Software: 6m 12s
Takes a little while to start
Appears to use all cores at 100%
GPU idle for majority of test
88% memory usage reached at approx. 50% of render time
Both SSD's pretty much idle throghout
Single Frame - CUDA: 13m 57s
Starts immediately
Appears to use all cores at an average of 50% utilisation
Very little GPU usage, max 30%
Both SSD's pretty much idle throghout
Multi Frame - CUDA: 5m 32s
Starts immediately
Appears to use all cores at 100%
Very little GPU usage, max 30%
Both SSD's pretty much idle throghout
*Notes:
Based on Quicktime - ProRes 422
Performed on a clean boot of Windows. Only one other program open (Outlook)
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Throughout*
GPU Driver: 461.72 DCH
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Here are my results:
CPU: Ryzen 9 3900XT 3.8GHz 12 Core 24 Thread Processor
RAM: 32GB
GPU: GeForce RTX 2070 8GB
OS: Win 10 64-bit
Multi Frame: 6 min 40 sec
Single-Frame: 13 min 8 sec
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Mac Pro 2019
AE BETA - 18.1.0 Build 28
16 core
1x AMD Radeon Pro Vega II (32gbRAM)
192gb Ram
Mac OS 11.2.3
software only
Multiframe: 5min 25sec
gpu acceleration (metal)
Multiframe: 4min 50sec
Singleframe (with Metal): 12min 11sec
Incredible results. I tried a live project i'm on at the moment. In public release of fully upto date AE an export takes over a 1hour 10mins. This in BETA stopped at 69%. Not sure why, but it just couldn't complete.
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If you have time, please turn on logging (Help -> Enable Logging), run the render that fails. Once you've recovered from the failure, use Help -> Reveal Logging Files and then find the After Effects log.txt file. If you can send that to mfrbeta@adobe.com we'd love to take a look at the log file to see what is happening. We know of a couple of scenarios that are causing hangs which we are actively working on fixing, so it'd be great to know if this is one of those or something new. Thanks!
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Submitted a few yesterday. Hopefully helpful 🙂
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Oh wow, exciting times. Finally multicore rendering, I can't believe it! Getting this in the previewer as well will be a gamechanger for the working experience.
Hardware: 32 Core (AMD 3970x), 128gb memory (3600 MhZ), Nvidia RTX 3090 24gb VRAM
Single Frame render speeds: 11min 44Sec
Multi Frame render speeds: 3min 26sec
(that's actually more than 3x faster 😉 )
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Here's the result of the benchmark (export is pro res 422 HQ):
lots of open tabs in chrome too might have slowed down the single frame?
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That's extremely slow (more than twice my number on single core), considering we have an almost identical system. Do you have proper cooling to let your CPU turboboost when it can? tabs should not cause such an extreme lag.
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hmmm...I'm going to have to look into that. It's a prebuilt PC and I come from a mac background so know nothing about PCs. I just clicked on performancetest and it informed me I'm running on low power saver mode so that might have been it. I'll run the test again without chrome open too, to see if that improves anything.
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Low power saving mode might be the reason. That's basically meant for Laptops. On a stationary PC I would consider High performance - it might be the reason
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Interesting to see such different results between you, @skilled_friend0D44 and @donbarrum with such similarly specced machines. I'm considering buying a new PC with identical processor/RAM/GPU (when they become available!) as yours and am interested to know why the render times could vary so much.
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My only suggestion would be Cooling (since Threadripper measures cooling for Tuboboosting) or Ram speeds, since AMD is dependent of fast ram, or if @skilled_friend0D44 has overclocked (the more you overclock the less single core turboboost works because machine will run warmer)..but since I had faster multi core rendering as well, I assume that's not the case. I have not overclocked my system, everything is running in default mode.
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Thanks for reporting those numbers.
@skilled_friend0D44 Are you clearing the memory and disk cache between the runs on single frame vs multi frame?
Thanks,
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Would there be any way for AE to automatically temporarily disable MFR when doing a Composition > Save Frame As > File? By definition, it's only ever one frame, and it takes AE a while to start rendering when in MFR mode - even though it's only one frame.
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Let's see if we can fix that for you. Eventually that startup will be gone, but if we are just rendering one frame, we don't really need to prepare to multi-frame the render. 🙂