Multi-Frame Rendering is here! (AKA The multithreading you’ve been asking for)
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Multi-frame Rendering is here for After Effects beta users. Right now, you will have access to Multi-Frame Rendering for export only. Keep your eye on this forum, as we will be rolling out new features until we launch.
Internally, we have been testing a representative sample of projects with a suite of hardware configurations, and we are excited to finally put this feature in your hands and get your feedback. Test your unique projects on your own hardware so we can ensure that our performance updates benefit all of our customers and meet speed and quality metrics before we launch.
Beta testing of Multi-Frame Rendering will last a little longer than some of our other features because we currently do not support Multi-Frame Rendering in Preview, Motion Graphics templates, Dynamic Link, Adobe Media Encoder and AERender Command Line Interface.
Check out the blog and FAQ post to learn the following:
- What is Multi-Frame Rendering?
- What factors influence performance?
- Which effects have been optimized for Multi-Frame Rendering?
Start Testing!
We want to hear from you! Share your thoughts and ideas in this forum.
- How much faster is Multi-Frame Rendering compared to Single-Frame Rendering with your comps on your machine?
- Does our benchmark project perform at the expected speed on your system?
- If you run into specific speed or quality issues with your project, share your project with us at mfrbeta@adobe.com.
Test Your Comps
Test your comps in Multi-Frame Render mode vs. Single-Frame Render
- Use Ae Render Queue to export your comp in Multi-Frame mode.
- Purge both the disk and memory cache, then
- Use Ae Render Queue to export your project in Single-Frame mode. Note: Use the same output module for Single-Frame and Multi-Frame mode. Go to Preferences -> Memory and Performance -> Enable Multi-Frame Rendering (beta) and uncheck the box to use Single-Frame Rendering Mode
Leave a comment and the following information in this forum:
- Your hardware specs: # cores in your CPU, GB of memory, GPU model and amount of VRAM
- Single-Frame render speed (Use “Render Time” noted in your status bar)
- Multi-Frame render speed
If you detect any problems with render speed or quality, submit your projects
- Open your After Effects project
- File -> Dependencies -> Collect Files -> Collect -> Save As (Name Your Folder)
- After Effects will store your .aep file, footage, and text report (file log)
- Zip up your project and send it to us at mfrbeta@adobe.com (or send a link to it hosted on your creative cloud storage if it’s too large to email).
Share the following information in your comment:
- Your hardware specs: # cores in your CPU, GB of memory, GPU model and amount of VRAM
- Single-Frame render speed (Use “Render Time” noted in your status bar)
- Multi-Frame render speed
- Mercury CPU or GPU Mode used
Test our benchmark project and see how your hardware compares
We would love to know how your hardware compares to the results we have gathered from our test suite:
To test the benchmark project on your machine:
- Download the benchmark project.
- Use Ae Render Queue to export the benchmark project in Multi-Frame mode.
- Purge both the disk and memory cache, then
- Go to Preferences -> Memory and Performance -> Enable Multi-Frame Rendering (beta) and uncheck the box to use Single-Frame Rendering Mode
- Use Ae Render Queue to export the benchmark project in Single-Frame mode. Note: Use the same output module for Single-Frame and Multi-Frame mode.
Share the following information in this forum:
- Your hardware specs: # cores in your CPU, GB of memory, GPU model and amount of VRAM
- Single-Frame render speed
- Multi-Frame render speed
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Mac OS Monterey 12.5
Macbook Pro 16 2021
M1 Max
64GB RAM
After Effects 2022 22.6.0 (Build 64)
Running under M1 After Effects:
Multi-Core: 8m27s
Single-Core: 11m27s
Caps Lock OFF
Running After Effects (Intel Version):
Multi-Core: 13m10s
Single-Core: 18m33s
Caps Lock OFF
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Legion 5 15IAH7
i7-12700H 14C 20T, 16GB RAM, RTX 3050Ti 4GB VRAM
PNG Sequence
Caps lock OFF
Mercury CUDA
14 min 36 sec (multi frame not available)
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- I9-9900K, 8 core, 16 thread; 64 GB ram; RTX 2080Ti 11GB vram
- Single-Frame: 15 min 14 sec
- Multi-Frame: 10 min 00 sec
AE Version: 22.0.0
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Hadn't checked back here in a while and figured I'd run my new work laptop through the test to see how it did. It's crazy how far things have come in the last couple years with optimization. UI is snappy for me and I have no problem previewing this at Full quality. I'll take it.
2023 16-inch MacBook Pro
MacOS Sonoma 14.2.1
Apple M3 Max
128GB RAM
40-core GPU
After Effects 24.1.0
Multi-Core: 3:39
Single-Core: 6:22
CAPS off
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Dude you've got an m3 max, what do you expect 🙂
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Honestly expected all of the stuff I've been dealing with the last few years as far lacking resource utilization, etc. on the Mac side. Nice surprise.!
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I'm not sure where things got off the track but anecdotally I have seen a steep decline in render performance over the least few releases. Multi-frame render will only render 1-2 frames at a time:
And my CPU and GPU sit mostly unused, with huge amounts of availiable ram. I'm not rendering that heavy of comps, just a few video clips and shape/text layers and yet I cant get anywhere near real time even at 1/4 1080p res.
Over half CPU is idle while rendering only 1-2 frames at a time!
The benchmark still renders fast with 8-10 concurrent frames rendering at a time and 80-100CPU useage, but it seems like vast portions of the app are not optimized at all when it comes to real-world usage!
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Can you send us a sample project that isn't rendering well? Happy to look through it and see what is going on.
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I'll see if I can send a sample. Don't have a ton of time today but soon.
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having that same issue here! that's just that one project showing this behaviour. and i couldn't figure out what it was, because timeline preview rendered kinda normal. Final Rendering in the render queue increased to >1 minute a frame, with RAM and CPU/GPU barely used. my specs: TRPro/RTX3090/256GBRam