Copy link to clipboard
Copied
Starting with After Effects Beta build 26.0x8, we are introducing 3 new built-in audio effects, the first time in more than 20 years that new audio effects have been added to After Effects.
Gate - Your Audio Noise Door
The Gate effect silences audio that falls below a certain volume threshold. It's perfect for cleaning up noisy recordings, removing background hiss, or creating dramatic audio cuts.
Key Parameters:
Tip: Start with the default -60dB threshold and adjust upward until background noise disappears, but be careful not to cut off the natural decay of your main audio.
Compressor - The Volume Leveler
Compression reduces the difference between the loudest and quietest parts of your audio, making everything more consistent and punchier. It's essential for dialogue, music, and professional-sounding mixes.
Key Parameters:
Sweet Spot: For dialogue, try the default 3:1 ratio with fast attack. For music, try gentler 2:1-4:1 ratios with slower attack times.
Distortion - The Creative Destroyer
This effect clips and saturates your audio signal, creating harmonics and overtones that weren't there before. Use it for everything from subtle warmth to full-blown destruction.
Key Parameters:
Distortion Section:
Bitcrusher Section:
Creative Uses:
Putting It All Together
These effects work great in combination! A common chain might be:
Remember, audio processing is all about serving the story. Don't add effects just because you can - make sure each one has a purpose in your project.
Why Audio Effects Matter in After Effects
Before you ask... "Why are you spending time on audio effects and not all the other things missing from AE?". Here's the thing:
Existing Audio Effects Are Actually Used!
Real Problems We Keep Hearing About
Give them a try on your next project with audio and let us know what you think!
Thanks!
Copy link to clipboard
Copied
Many thanks for these. Will we see improvements in audio format handling as well any time soon? Multi-channel audio from camera files is not supported and becomes converted to stereo. Makes transfer back and forth between AE/PR less than ideal.
Copy link to clipboard
Copied
We've discussed doing an audio pass through option and/or expanding to 4 channel audio. For your multi-channel audio files, how many channels? Do you need to manipulate the audio in AE or just pass it through?
Copy link to clipboard
Copied
Expanding to 4 channels sounds like a band-aid approach.. Is there any particular reason audio cannot be as source? The problem with current limitations is if you are say spotting in Premiere, editing in AE because of the tools you need, then transfering the edit back to Premiere because you need to make an OMF/AAF for mixing, due to the audio mismatch it does not roundtrip with existing media
When footage from Premiere with 8channels like you typically have with say a Sony cam with multiple mics used, the file becomes only the first 2ch in stereo, then when pasted from AE back to Premiere it re-imports the media instead of using the existing one because the properites do not match anymore. After reconstruction which is a lot of manual labor you can make your OMF/AAF for sound mixing. The other obvious issue to this is you do not have access to the individual channels for offline mixing in edit while inside AE.
Issues like this would be eleviated if AE would support audio in the same way premiere does, and even better to be able to make OMF/AAF exports from within AE but I'd understand that that could become somewhat tricky in it's mechanism vs how data works in AE.
Regarding multi channel audio use in AE a pragmatic solution could be a channel mixer effect where you'd access various parameters. But much better would be to see all channels when double tapping "L" and each would have their own Level slider.
FWIW a super temporary solution where at least all channels remain present/active in the metadata and is only internally summed to stereo output inside AE, but restored when pasted back into Premiere would already be super helpful.
Once basic audio format/channel would be more established, more possiblities like an audio mixer and wider audio routing and output options could be considered as well.
Find more inspiration, events, and resources on the new Adobe Community
Explore Now