Multi-Frame Rendering is here! (AKA The multithreading you’ve been asking for)

Community Beginner ,
Mar 10, 2021 Mar 10, 2021

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Multi-frame Rendering is here for After Effects beta users. Right now, you will have access to Multi-Frame Rendering for export only. Keep your eye on this forum, as we will be rolling out new features until we launch.

 

Internally, we have been testing a representative sample of projects with a suite of hardware configurations, and we are excited to finally put this feature in your hands and get your feedback. Test your unique projects on your own hardware so we can ensure that our performance updates benefit all of our customers and meet speed and quality metrics before we launch.

 

Beta testing of Multi-Frame Rendering will last a little longer than some of our other features because we currently do not support Multi-Frame Rendering in Preview, Motion Graphics templates, Dynamic Link, Adobe Media Encoder and AERender Command Line Interface.

 

Check out the blog and FAQ post to learn the following:

  • What is Multi-Frame Rendering?
  • What factors influence performance?
  • Which effects have been optimized for Multi-Frame Rendering?

 

Start Testing!
We want to hear from you! Share your thoughts and ideas in this forum.

  • How much faster is Multi-Frame Rendering compared to Single-Frame Rendering with your comps on your machine?
  • Does our benchmark project perform at the expected speed on your system?
  • If you run into specific speed or quality issues with your project, share your project with us at mfrbeta@adobe.com.

 

Test Your Comps
Test your comps in Multi-Frame Render mode vs. Single-Frame Render

  • Use Ae Render Queue to export your comp in Multi-Frame mode.
  • Purge both the disk and memory cache, then
  • Use Ae Render Queue to export your project in Single-Frame mode. Note: Use the same output module for Single-Frame and Multi-Frame mode. Go to Preferences -> Memory and Performance -> Enable Multi-Frame Rendering (beta) and uncheck the box to use Single-Frame Rendering Mode

 

Leave a comment and the following information in this forum:

  • Your hardware specs: # cores in your CPU, GB of memory, GPU model and amount of VRAM
  • Single-Frame render speed (Use “Render Time” noted in your status bar)
  • Multi-Frame render speed

 

If you detect any problems with render speed or quality, submit your projects

  • Open your After Effects project
  • File -> Dependencies -> Collect Files -> Collect -> Save As (Name Your Folder)
  • After Effects will store your .aep file, footage, and text report (file log)
  • Zip up your project and send it to us at mfrbeta@adobe.com (or send a link to it hosted on your creative cloud storage if it’s too large to email).

 

Share the following information in your comment:

  • Your hardware specs: # cores in your CPU, GB of memory, GPU model and amount of VRAM
  • Single-Frame render speed (Use “Render Time” noted in your status bar)
  • Multi-Frame render speed
  • Mercury CPU or GPU Mode used

 

Test our benchmark project and see how your hardware compares
We would love to know how your hardware compares to the results we have gathered from our test suite:

Benchmark Render Speed Improvements.png

 

To test the benchmark project on your machine:

  • Download the benchmark project
  • Use Ae Render Queue to export the benchmark project in Multi-Frame mode.
  • Purge both the disk and memory cache, then
  • Go to Preferences -> Memory and Performance -> Enable Multi-Frame Rendering (beta) and uncheck the box to use Single-Frame Rendering Mode
  • Use Ae Render Queue to export the benchmark project in Single-Frame mode. Note: Use the same output module for Single-Frame and Multi-Frame mode.

 

Share the following information in this forum:

  • Your hardware specs: # cores in your CPU, GB of memory, GPU model and amount of VRAM
  • Single-Frame render speed
  • Multi-Frame render speed
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Adobe Employee ,
May 10, 2021 May 10, 2021

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We don't have a specific date for public release just yet. We still want to roll out support for preview, media encoder, premiere pro rendering AE compositions, and a bunch of other things, into the beta and make sure it is working well before we push all of this to all customers. But hopefully sometime in the second half of 2021. 

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New Here ,
May 10, 2021 May 10, 2021

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Thank you for your fast reply! Thats nice to hear!
Would be great to see it in release this year!

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Explorer ,
May 11, 2021 May 11, 2021

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Couldn't agree more. Really excited about what's coming down the pipe. RAM
preview in particular is very exciting.

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Explorer ,
May 11, 2021 May 11, 2021

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Couldn't agree more. Really excited about what's coming down the pipe. RAM
preview in particular is very exciting.

--
t. 07879 625194
www.moley.tv

This message contains confidential information and is intended only for the
individual named. If you are not the named addressee you should not
disseminate, distribute or copy this e-mail. Please notify the sender
immediately by e-mail if you have received this e-mail by mistake and
delete this e-mail from your system. E-mail transmission cannot be
guaranteed to be secure or error-free as information could be intercepted,
corrupted, lost, destroyed, arrive late or incomplete, or contain viruses.
The sender therefore does not accept liability for any errors or omissions
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transmission. If verification is required please request a hard-copy
version.

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Explorer ,
May 16, 2021 May 16, 2021

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I cannot post my results 😞

 

The system says there is "post flooding"

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Explorer ,
May 16, 2021 May 16, 2021

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So excited about multi-thread rendering for Ae!
Thank you Adobe Ae team!
 
My hardware specs:
• 2019 Mac Pro 11.3 (20E232)
• 3.2 GHz 16-Core Intel Xeon W160 GB 2933 MHz DDR4
• AMD Radeon Pro Vega II 32 GB
• Project and support files on internal 4TB PCI SSD Sonnet raid card
 
My Adobe test project (AEPulseBenchmark.aep) results:
• Single-Frame render speed: 13:16
• Multi-Frame render speed: 05:21
 
My own project: 3840 x 2400 29.97 rendered to ProRes 422 w/o audio TRT: :10
• Single-Frame render speed: 03:51
• Multi-Frame render speed: 02:46
 
Adobe test project:  59.7% faster
My project:  28.1% faster

 

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Adobe Employee ,
May 19, 2021 May 19, 2021

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Hello Beta Users,

 

It’s been a rather busy month as we’ve been working on support for preview, AME encoding, render queue notifications, finalizing the SDK for our plugin developers, migrating more effects, and much more. Thank for you continuing to run the benchmark (and your own projects) and reporting your results back to us – it continues to validate the data we see in our own testing and gives us confidence MFR is going to work across our entire user base.

 

In the next few weeks, we’ll start to roll out some of the above mentioned features into our Beta Program including:

  • Rendering AE compositions in Adobe Media Encoder (AME) – No big surprise here, but AME will soon render AE compositions using MFR, which will speed up export to formats that the native Render Queue does not support. H.264 anyone? 🙂 
  • Speculative Preview – While AE is idle (e.g., you’ve stopped to admire your beautiful design, checking email, or getting coffee, etc.), the composition that has focus (and any pre-comps in that comp) will begin automatically rendering in the background. You’ll see green cache marks appearing as frames are rendered and you will not lose your place in the preview window. This should allow you to then scrub around the composition with frames already rendered, speeding up your design/preview iteration loop.
  • Render Queue Notifications – Soon you’ll be able to receive notifications when a Render Queue job completes (or fails) as well as when your entire queue of jobs complete. Initially, you’ll be able to receive notifications in the Creative Cloud Mobile app along with the Creative Cloud Desktop app.

 

What about Preview and the rest of the effects I need?

Preview is coming along but there is some work that we need to finish first to ensure MFR previews (along with exports from the Render Queue), start quickly and don’t break your design flow. When that work is done, we’ll enable Preview. We know that is the feature you’re most looking forward to, and we want it as much as you do.

 

The rest of the built-in effects are coming along nicely however we’ve prioritized the above features (and some we haven’t yet talked about) to ensure we get them tested for as long as possible. Effects take work to port to MFR but the testing is easier and we can automate most of it, so we will finish up the effects once the features are all released into Beta.

 

Speaking of effects, Auto Contrast, Auto Levels and Shadow/Highlight will support MFR shortly. Why these? They use certain features of the AE Effect SDK that require special work to support MFR so they have been great test cases for us. We are also getting ready with updates to the CC effects, Keylight, EXR and Mocha AE plugins with full MFR support. You should also start to see more third-party effects supporting MFR this summer.

 

As we roll out the above features and updated effects, we’ll announce here on the Beta forums to make sure you know what’s available. We need your help to make MFR great for all our customers and we appreciate any time you can give to make that happen!

 

Thanks again for all your support.

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Explorer ,
May 20, 2021 May 20, 2021

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Dope!

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Adobe Community Professional ,
May 20, 2021 May 20, 2021

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Sneaking in something like Speculative Preview like it ain't no thang. CANNOT express how excited I am that that's coming.

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Adobe Employee ,
May 28, 2021 May 28, 2021

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LATEST

OpenEXR MFR Support

Today’s AE beta, 18.4x11, contains an update to the native support AE has for OpenEXR, including Cryptomatte, IDentifier and EXtractor. These 3 plugins as well as the underlying OpenEXR file reader have been updated to support multi-frame rendering and a new caching mechanism that speeds up the performance of reading and parsing the EXR file format. Additional bug fixes in the EXR file reader (e.g. images being cropped unexpectedly) are also in this update. 

 

If you are a regular user of the EXR file format in AE, please download the latest beta and give it a go. Please let us know any issues you run into at mfrbeta@adobe.com

 

Thanks!

Sean

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