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Multi-frame Rendering is here for After Effects beta users. Right now, you will have access to Multi-Frame Rendering for export only. Keep your eye on this forum, as we will be rolling out new features until we launch.
Internally, we have been testing a representative sample of projects with a suite of hardware configurations, and we are excited to finally put this feature in your hands and get your feedback. Test your unique projects on your own hardware so we can ensure that our performance updates benefit all of our customers and meet speed and quality metrics before we launch.
Beta testing of Multi-Frame Rendering will last a little longer than some of our other features because we currently do not support Multi-Frame Rendering in Preview, Motion Graphics templates, Dynamic Link, Adobe Media Encoder and AERender Command Line Interface.
We want to hear from you! Share your thoughts and ideas in this forum.
Test Your Comps
Test your comps in Multi-Frame Render mode vs. Single-Frame Render
Leave a comment and the following information in this forum:
If you detect any problems with render speed or quality, submit your projects
Share the following information in your comment:
Test our benchmark project and see how your hardware compares
We would love to know how your hardware compares to the results we have gathered from our test suite:
To test the benchmark project on your machine:
Share the following information in this forum:
We don't have a specific date for public release just yet. We still want to roll out support for preview, media encoder, premiere pro rendering AE compositions, and a bunch of other things, into the beta and make sure it is working well before we push all of this to all customers. But hopefully sometime in the second half of 2021.
Thank you for your fast reply! Thats nice to hear!
Would be great to see it in release this year!
I cannot post my results 😞
The system says there is "post flooding"
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Hello Beta Users,
It’s been a rather busy month as we’ve been working on support for preview, AME encoding, render queue notifications, finalizing the SDK for our plugin developers, migrating more effects, and much more. Thank for you continuing to run the benchmark (and your own projects) and reporting your results back to us – it continues to validate the data we see in our own testing and gives us confidence MFR is going to work across our entire user base.
In the next few weeks, we’ll start to roll out some of the above mentioned features into our Beta Program including:
What about Preview and the rest of the effects I need?
Preview is coming along but there is some work that we need to finish first to ensure MFR previews (along with exports from the Render Queue), start quickly and don’t break your design flow. When that work is done, we’ll enable Preview. We know that is the feature you’re most looking forward to, and we want it as much as you do.
The rest of the built-in effects are coming along nicely however we’ve prioritized the above features (and some we haven’t yet talked about) to ensure we get them tested for as long as possible. Effects take work to port to MFR but the testing is easier and we can automate most of it, so we will finish up the effects once the features are all released into Beta.
Speaking of effects, Auto Contrast, Auto Levels and Shadow/Highlight will support MFR shortly. Why these? They use certain features of the AE Effect SDK that require special work to support MFR so they have been great test cases for us. We are also getting ready with updates to the CC effects, Keylight, EXR and Mocha AE plugins with full MFR support. You should also start to see more third-party effects supporting MFR this summer.
As we roll out the above features and updated effects, we’ll announce here on the Beta forums to make sure you know what’s available. We need your help to make MFR great for all our customers and we appreciate any time you can give to make that happen!
Thanks again for all your support.
Sneaking in something like Speculative Preview like it ain't no thang. CANNOT express how excited I am that that's coming.
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OpenEXR MFR Support
Today’s AE beta, 18.4x11, contains an update to the native support AE has for OpenEXR, including Cryptomatte, IDentifier and EXtractor. These 3 plugins as well as the underlying OpenEXR file reader have been updated to support multi-frame rendering and a new caching mechanism that speeds up the performance of reading and parsing the EXR file format. Additional bug fixes in the EXR file reader (e.g. images being cropped unexpectedly) are also in this update.
If you are a regular user of the EXR file format in AE, please download the latest beta and give it a go. Please let us know any issues you run into at email@example.com