3d gizmo manipulation
Hi. Not a bug but probably a nice improvement for some.
My daily workflow consists of 3ds max and After Effects.
I often export camera and nulls from 3ds max, but the known issue is scale - scenes exported from 3ds max are about 100 times smaller in AE - it means that I'm forced to work in very small units in AE like 1% size of layers etc. In that scale the 3d transform gizmo is frenzy fast and basically unusable, because it's designed to work in a certain scale. When the scene is big, the gizmo is super slow and drags behind the cursor. It feels like the manipulation speed is multiplied by some sort of scene scale factor. It would be nice if the manipulation speed would be screen scale dependant, and not scene scale dependant - meaning that it would be relative and have the same speed in pixels in relation to the screen. In other words, just stick it to the mouse cursor:) I hope you know what I mean. I know that there are different tools for exporting from 3d party software, that incorporate a scale multiplier, but still it's sometimes tricky to get the scale right and it's a real pain in AE, especially when working fast or prototyping.
Thanks for taking my suggestion into consideration.
Best regards
Paul
