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Participating Frequently
December 24, 2022
Question

3D Lighting/Spot Light

  • December 24, 2022
  • 2 replies
  • 778 views

Dear All,

 

After watching the 10th tutorial, and reading the 15th similar case, I surrender, and gently ask your advice. All I want is a spotlight coming out of that lighthouse and rotating it. I didn't know it was that blood difficult... In one of the tutorials, a guy is using some 'trapcode and lux'. Looks much simpler, but I don't have that in AE '23 for some reason. Why is my spotlight that far away from the source-of-light XYZ axis central point (point of interest?).

 

Thank you and Happy Holiday season!

Greg

This topic has been closed for replies.

2 replies

Mylenium
Legend
December 25, 2022

Start by resetting your spot light's transforms and move it into place. For rotating you would ideally parent it to a Null to avcoid muddying up your transforms again. You may want to start by reading the online help on some AE basics. None of this is complicated, but of course if you just keep watching tutorials that don't really explain anything (the one you linked is particularly terrible), you'll never understand what's going on.

 

After Effects User Guide

 

Mylenium

Participating Frequently
January 6, 2023

Thank you Mylenium

 

For your kind reply.

I actually chose another method, using the fast blur method for the beam light, and rotated that.

 

Happy New Year!

Greg

 

 

Greg Sandor
Community Expert
December 25, 2022

I'm not sure what you are trying to do. Lux and Shine can produce volumetric lights, but they are paid 3rd party plugins, and you have to buy them. There is no volumetric lighting effects, like the beam from a lighthouse, that come with After Effects. You can fake it pretty well, but it takes some doing. The Spotlight in After Effects will light up 3D layers and cast shadows. 

 

I'm not sure what you are trying to simulate. If it is the beam from a lighthouse, you need to place the light in the same position as the lighthouse on a 3D layer. You have to build your scene, then rotate the light, and it will light up other 3D layers in the scene. To simulate the beam, you can use a blurred 3d layer parented to the light set not to accept lights. It will take some fiddling. 

 

 

Participating Frequently
December 25, 2022

Hi Rick,

 

Thank you for your kind reply. I wanted to do something similar to what this guy is doing, as all the other methods seemed lame and not really rotatable. The lighthouse part is at 10:15: https://www.youtube.com/watch?v=81tL7DzsF1A&t=682s 

 

Greg

Greg Sandor