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Participant
December 13, 2019
Question

AE 17.0.1 Guides snap to full pixel values only in Windows 10

  • December 13, 2019
  • 1 reply
  • 1131 views

The guides in 17.0.1 snap to full pixel values where previously one could place a guide at a tenth of a pixel if one was zoomed in enough. Even zoomed in to 1600% the guides still snap to full pixel values.

 

I know you can change the value placement of a guide to a sub-pixel position by right-clicking, but that is only useful if you know where it needs to go by the numbers and not visually.

 

Guide placement works as expected in 2018 and 2019. I looked in the menu for an option for this new behavior but I couldn't find anything. 

 

Win 10 Pro 1909

GTX 970

 

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1 reply

Shivangi_Gupta
Community Manager
Community Manager
December 28, 2019

Hi Dave,
 
Thanks for reaching out. This does not sound ideal. Do not worry! We'll test it and check if it is reproducible at our end.
We're here to help
 
Thanks,
Shivangi

Dave BodeAuthor
Participant
February 20, 2020

Back again, now on a new workstation with a fresh install of Win 10 and CC 2020 (including the most recent update 17.0.3) and the guides still only snap to full pixel values.

 

What is the next step here?

 

3950X

128GB RAM

2070 Super

Dave BodeAuthor
Participant
February 20, 2020

Video lives on a pixel grid. Having an edge at a fractional pixel value will only result in an antialiased line that looks bad. I would never design something that way so for me, snapping to a fractional pixel is useless. It makes absolutely no design sense to have a guide snap to a fractional pixel value.

 

 


Rick,

 

Thanks for the reply, but there are many reasons to use guides at fractional pixels values.

 

Create shapes from text. None of the vertices will land on a full pixel value. Does the text look bad? Creating guides to match other shapes to the same exact curves is impossible now.

The same goes for lots of illustrator art. Create shape layers from an AI file and the points won't always (if ever) be on full pixel values.

 

I suppose if I only used evenly sized rectangles and only moved them to whole pixel values what you are saying would make a little more sense. Having everything always land on full pixel values sure is nice, but rarely ever happens for me.

Do you have any insight as to why this functionality was changed?