AE SDK wrapper
Hi
I've just been working on a project writing AE plugins - mostly fairly basic things like drawing and animating geometric shapes. This has been my first foray into After Effects plugins. However in doing so I must confess to finding the API painful and the documentation impenetrable. It has taken me the best part of a year working on-and-off on this project to feel comfortable writing basic plugins - and I never even got as far as smart plugins.
Anyway, along the way I've begun to write a series of C++ wrappers around the API to manage resources, things like an multi-d array class to correctly handle AE memory management, some transformation code using the after effect matrix structure and the beginnings of a World class for managing AE_Worlds and doing drawing etc. I was wondering if there was any demand for this kind of thing in the community and if it was worth me developing further? The kind of thing I'm imagining is a more object oriented and easier to use interface to the SDK, with better resource management - to save the memory leaks. I know the code I've written already has massively speeded up my plugin development and reduced bugs. Maybe it would be some help to others.
In the end though, I'm self employed so it boils down to would anyone be interested enough in a "nice" API interface to buy it and make it worth my time developing. I wondered if anyone here had any thoughts or even might be interested in a finshed product?
Phil
