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Participant
October 11, 2019
Answered

After Effects + Cineware Problem

  • October 11, 2019
  • 3 replies
  • 2347 views

Hello, I've been having issues with compositing motion graphics into a cinema 4d render. I've placed a null object into my final scene as a reference for where I want my graphics to be attached to in after effects, you can see this displayed as the 'cube' in my screenshots - this null object has a external compositing tag on it. There is a morph camera that provides the camera move for the scene (this has had its keyframes baked)

 

I was given a image sequence final render of the scene which was rendered in corona, and as previously discussed I have the scene file that correpsonds to that render. (Just to clarify, the corona render + scene file perfectly match up, there hasn't been any accidental move of the camera. My problem is when I import the camera's and null objects, through cineware or even an AEC export into After Effects, the reference null is in a wrong position compared to how it set it in my cinema scene I'm sure I'm using the correct imported camera too.

 

As you can see in cinema this camera is in the same place as in AE, I did a test frame and they lined up in the same place. 

Problem is look at where my null object is, its sunk completely below the point it supposed to be. I've been trying figure this out for days, I had been using the aec export mostly to get my cameras and null's until today where I used cineware, and I noticed that magically from the cineware preview, my null was lining up perfectly where it should of been, but then I realised The cineware preview is a slightly different framing for no apparent reason? It's like offset a little bit, so this could explain why my null is not in the right position. I feel like like cineware / aec export is shifting the camera in some sort of weird way on the export. Does anyone have any advice? 

 

Sorry you can't see the screenshots in full size, I have added them as attachements. 

 

    Correct answer coolguy2020

    Hello friends. Check if you don't have any frozen transform properties on the camera or the object. In my case it was the rotation that was frozen on the camera. Life is good now. Cheers.

    3 replies

    coolguy2020
    coolguy2020Correct answer
    Inspiring
    May 12, 2025

    Hello friends. Check if you don't have any frozen transform properties on the camera or the object. In my case it was the rotation that was frozen on the camera. Life is good now. Cheers.

    Participant
    July 28, 2023

    Was a solution to this ever found? I'm having this exact same issue for months and it's infuriating. I have baked my camera animation, but extracting my c4d elements with cineware seems to cause some bizarre displacements of my nulls, even when "centered comp camera" is chosen.

    Participant
    August 7, 2024

    same problem here TT........ 

    Community Expert
    October 11, 2019

    Is the center (anchor point) of the cube in the C4D file in the. center or at the top left corner? 

     

    How are you generating all of those comp cameras? Is the AEP just created by extracting data from the C4D file? I don't have anywhere enough detail about the project to give you any other suggestions than Anchor Point problems. 

    chris_lawAuthor
    Participant
    October 11, 2019
    Hello, the cameras are generated as part of the importing process from cinema, but the morph camera is been used as that is the main camera, I centered my null to the cube by parenting it and 0,0,0'ing out the coordinates.