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Participant
December 30, 2014
Question

After Effects with Intel Iris Pro 1536 MB?

  • December 30, 2014
  • 1 reply
  • 31122 views

Hello. I just bought a new Apple MBP and I decided to go for the basic model which has a 2.2 GHz Core i7, 16GB of ram and an Intel Iris Pro 1536 MB graphics card. I have just downloaded Premier and AE and Premier is working fine but when I lunch AE I get a pop up message saying:

Ray-tracing on teh GPU requires an approved NVIDIA graphics card and CUDA 5.0 or later. For now ray-tracing will us the CPU. After installing CUDA 5.0 or later, restart your computer.

If I want to use AE properly is there any way around this or do I simply have to take this MBP back to the shop and upgrade to the 2.5 GHz model which includes the NVIDIA GeForce GT 750M with 2GB GDDR5 memory?


The other confusing thing is that on the Adobe system requirements page (System requirements | After Effects) the chip that's currently available in the latest range of MBPs isn't on the list of supported GPUs for ray traced 3D render. Given that this is the only new MBP with an NVIDIA card it suggests that you can't use AF with any MBP, which seems pretty odd.

Sorry if this is an obvious question but I have been googling for hours and can't seem to get a straight answer. Some people seem to be suggesting that the Iris chip might be OK after all but I'm not sure. The

Thanks in advance for your help

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    1 reply

    Community Expert
    December 30, 2014

    It's up to you. Ray-traced rendering is possible but slow with the CPU and (this is important) Adobe has announced that there will be no further development of the NVIDIA Ray-Traced rendering capability using CUDA. This means, if you really want to create a Ray-traced composition and use the Extrude or Bend or other features available there you can still do it, they will just take longer to render. If you upgrade to a MBPro R with NVIDIA card then you'll save a little time on those projects.

    Future development of AE's 3D rendering options will be focused on integration with C4D and C4D lite which is included in all current versions of AE. You'll find that there are many advantages to using the C4D integration. I have used Ray-traced rendering on about 4 or 5 test projects and put together a couple of short tutorials for help in teaching AE but I have not delivered a single project for a client using Ray-traced rendering even though my system is loaded up as far as it can be and has a compatible NVIDIA card.

    So, it's up to you. If you can afford a better box you'll be happier in the long run. If you make a living with AE and you're making your purchasing decisions on sound financial principals then the break even point for fancy hardware depends on your hourly rate, how fast you work, and what you are willing to take out of your profit to invest in future earnings. For me, it was an easy decision, I make more money every month because my system is more capable and it took exactly 3 months for the new system to pay it's own way. If AE is just a hobby then your decision is entirely a matter of the heart and I can't give you advice on that.

    plant43Author
    Participant
    December 30, 2014

    Hi Rick. Thanks for the helpful and speedy response but I'm afraid I'm still a little unsure about a few things.

    Very useful to know that I can still use this computer to do the Ray-Traced rendering but that it will just be slower and I totally understand your advice about spending a bit more for better performance when making a living from it. However, I was unsure about two things:

    • If Adobe is no longer supporting the NVIDIA using CUBA what advantage is there to upgrading to a computer that has an NVIDIA chip? Is it just simply faster having two graphics chips than one, regardless of the software support?
    • Is C4D a replacement for Ray-traced rendering and will that also take advantage of the NVIDIA chip?

    Thanks again!

    plant43Author
    Participant
    December 30, 2014

    Also, sounds like there are different features to AE, some of which use Ray-trace and some which don't, and that would mean that I can use some (or most?) of them without having to employ the Ray-trace rendering, is that correct?