Anchor point for a 3D object
I'm finishing up a project that involves a 3D cube, but I can't get the anchor point EXACTLY in the center of the cube. Is there an easier method for positioning an anchor point to the center of a 3D object?
I'm finishing up a project that involves a 3D cube, but I can't get the anchor point EXACTLY in the center of the cube. Is there an easier method for positioning an anchor point to the center of a 3D object?
I generally approach it mathematically, but that only works easily if the scale of all cube walls are 100%. If your wall layers are scaled otherwise the maths becomes far more tricky.
Here's an example where the cube walls are 300 x 300 pixels at 100% scale. The anchor of each wall is centred at 150,150 - the default of a solid layer. My comp is 1920x1080 pixels, so the null controller is centred in the comp, at 960,540,150.
Look at the relative positions of each wall layer. They are all displaced in one or two axes by 150 pixels (half of 300).

Once it's set up you can, of course, scale and move to your heart's content using the Null.
I've posted the project file on Dropbox if it helps you dissect it by looking at the project itself:
Already have an account? Login
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.