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Inspiring
November 30, 2018
Question

Animation workflow for adding animation to long video edit

  • November 30, 2018
  • 1 reply
  • 1155 views

I'm going to do animation for an 8 part video series. Each episode will have animations added to it. There will be some motion tracking, adding titles etc.

I was wondering what would be a clean and efficient workflow going about adding the animations to the edits? Would rendering out a ProRes file from the editor and working from that in After Effects be a good idea? I'd like to keep things as clean and simple as possible.

Important note: The edits have not been locked yet and there will be changes, how can I handle this best? I foresee some issues when the edit has been changed and I have to update the ProRes file, causing time shifts and messing up all the animation done previously..

Thanks in advance!

Regards,

Pieter

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1 reply

imeilfx
Inspiring
November 30, 2018

If you are working full in Adobe universe I would suggest to you:
a) make your editing in Premiere Pro
b) send to AE (by dynamic link) only parts of your edits that will need motion graphics and animations
c) render everything from PPro with Media Encoder
That kind of workflow will give you flexibility and ease of introducing changes.

More on that kind of workflow:

Integration of Adobe Premiere Pro and After Effects with Animate CC

Work seamlessly with After Effects |

Inspiring
November 30, 2018

Thank you very much for your reply!

I should clarify, when I say editor I actually meant a person who is editing I'm sorry for not making this clear.

I don't have direct acces to the Premiere Pro files the editor is working with. That would require some sort of server right?

Do you have any tips on a more 'offline' approach?

Thanks again!

Community Expert
December 1, 2018

Thanks again!

I've been using dynamic links a lot when working on smaller projects and really love it (whenever my computer can handle it ). For this particular project due to the large size, deadline and limited resources it's going to be hard to have all of the raw clips and assets the editor is using at my disposal unfortunately. I also noticed that you need an Adobe business subscription in order to make use of the Team projects, the editor has an Individual subscription.

I'll definitely check out the team project option and the technique you mentioned where you only switch out After Effects files for future projects. How would this work in practise? I receive one of these AE generated comps from the editor, add animation and send it back? Should we both work from the Cloud?

Thank you!


First rule: AE is for working on shots, not editing a film.

Second rule: Don't waste your time working on frames that are going to end up on the cutting room floor.

If the editor is sending you shots or sequences that need animation added to them then break each shot that needs animation into a separate comp. Do not accept unedited shots. If they have to share footage with you that has not been trimmed then insist on in and out points so you can trim the footage in the After Effects Footage Panel before you use it in a composition. Last point, if the edit is not final make sure you include big enough handles (extra frames) on the head and tail of each shot you work on. Most of the time my handles are 60 frames or less. If the edit is final, then I do not bother with handles.

ProRez is a good format for a DI (digital intermediate), but there are also several other Mezzanine formats available. GoPro CineForm is a very good format that supports Alpha Channels and trillions of colors.

A Mezzanine format is a visually lossless codec and compression standard that is agreed on and used by everyone on the post-production team that is visually lossless and compatible with all of the software used by the team.