Your workflow does not make sense. CC Light Rays need an alpha channel (transparency) on a layer to work properly. You would apply CC Light Rays to a layer, not an Adjustment layer. If you want to add additional effects to just light Rays you need a copy of the layer with the transparency, apply CC Light Rays to that layer, set the Transfer Mode option for the top layer to None, and then add your additional effects below CC Light Rays. Let's call the layer with transparency your Hero layer. It could be any layer with transparency. If your hero layer is a text layer you'll need to add Grow Bounds to the text layer or pre-compose it to fix edge problems.
If it were my project I would:
- Select the hero layer in the timeline and go to the Edit menu and select Copy with Relative Property links
- Paste the new layer into the timeline so that it is above the original hero layer
- Pre-compose if the layer is a text layer
- Apply CC Light Rays to the top copy of the layer and set the Transfer mode to None
- Change the blend mode of the top layer to Add or Screen
- Add something like Radial Fast Blur and Glow to the effects stack and start tweaking the settings
- If you use another effect like Radial Fast Blur that has a position property open the Parent Links panel (Shift + F4), and link the position properties of the effects to the Position property of CC Light Rays
- Because you copied the layer with relative property links any transform property animation you make on the original hero layer will be reflected in the copy, even if you pre-compose the layer
The comp will look something like this. It will take about 2 minutes to create what I did.
