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Participant
June 10, 2020
Answered

Audio Spectrum Quality

  • June 10, 2020
  • 1 reply
  • 5133 views

Hi Guys, its my first time making audio spectrum in AE. I just wonder why its like low in quality when i preview. I though it just on the composition but when after I render its still like blurry and low in quality? Cam anyone help me? Thank you

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Correct answer Rick Gerard

You have the softness set to 63% and the outside color set to black. Softness is giving you the soft edges. That should make sense to you. Using Polar Coordinates is further stretching the pixels the farther they get from the center so you get the trapezoid instead of a rectangle. You also set the Outside Color to black which cuts off half of the width and further softens the edges. If you change the softness to zero and set the Outside color to a yellow just slightly darker than the inside color you can put an edge on the graphics. Because you did not select the layer with effects and press the U key twice there is also a chance that the layer is scaled up which will also increase the softness of the edges.

 

That pale yellow against the white is not going to compress to an H.264 MP4 very well either. You need some better color choices. 

 

So there is no bug. You created the soft edges with the softness property, make the problem worse by using Polar Coordinates, made a poor color choice, and possibly scaled up the layer. 

 

If I wanted to use that yellow color and I wanted a sharp edge I would give it a darker outside color like this:

I rearranged the panels, showed the comp settings by selecting the comp in the Project Panel, pressed the U key twice with all layers selected to show all modified properties, made sure the Switches panel was visible and revealed the waveform of the audio layer by pressing LL to show you what the sound looks like. I have shown you everything you need to recreate that look except the specific color values for Inside and Outside Color. 

1 reply

Community Expert
June 10, 2020

The problem is in your comp settings, your preview settings, the scale of the layer you are using, the focal length and depth of field of your camera, your original footage, your...

 

But we don't have any idea where to start because you have not given us any workflow details or a screenshot showing us the modified properties of the layer that is giving you problems. The only thing I do know for sure is that you are making some kind of user error based on incorrect expectations. 

Participant
June 11, 2020

Hello! Thank you for replying to my message, btw here are the screenshots of my work

Compostion

 Effect Control

Quality

 

Rick GerardCommunity ExpertCorrect answer
Community Expert
June 11, 2020

You have the softness set to 63% and the outside color set to black. Softness is giving you the soft edges. That should make sense to you. Using Polar Coordinates is further stretching the pixels the farther they get from the center so you get the trapezoid instead of a rectangle. You also set the Outside Color to black which cuts off half of the width and further softens the edges. If you change the softness to zero and set the Outside color to a yellow just slightly darker than the inside color you can put an edge on the graphics. Because you did not select the layer with effects and press the U key twice there is also a chance that the layer is scaled up which will also increase the softness of the edges.

 

That pale yellow against the white is not going to compress to an H.264 MP4 very well either. You need some better color choices. 

 

So there is no bug. You created the soft edges with the softness property, make the problem worse by using Polar Coordinates, made a poor color choice, and possibly scaled up the layer. 

 

If I wanted to use that yellow color and I wanted a sharp edge I would give it a darker outside color like this:

I rearranged the panels, showed the comp settings by selecting the comp in the Project Panel, pressed the U key twice with all layers selected to show all modified properties, made sure the Switches panel was visible and revealed the waveform of the audio layer by pressing LL to show you what the sound looks like. I have shown you everything you need to recreate that look except the specific color values for Inside and Outside Color.