After Effects can't use AMD GPUs to accelerate the ray-traced renderer as you are showing in your screenshot, but that feature is irrelevant to what you are doing. It just makes 3d geometry out of layers in AE. It has nothing to do with any of the effects you say you use.
Also, the ray-traced renderer is considered an obsolete feature. If you want to make 3d geometry out of AE layers, it is recommended to use the C4D renderer instead (again though, this has nothing to do with what you say you're doing, so in your case, continuing to use the classic renderer is ideal).
Anyway, for both reasons (irrelevant/obsolete), I wouldn't worry about it.
Recent versions of AE can use AMD GPUs (and NVIDIA ones) to accelerate some of the native effects, but the setting for making sure the GPU is working for them is in an entirely different spot (it's in Project Settings). Each release of AE brings more and more to the GPU. Currently, Fractal Noise, Gaussian Blur, Fast Box Blur, Lumetri Color, Sharpen, Brightness and Contrast, Find Edges, Glow, Hue/Saturation, Invert, and Tint can be GPU-accelerated.
Honestly, the things you are talking about using in AE, you can do in Premiere Pro. It's probably faster there.