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Hi All,
I've started to create motion graphics templates in AE, for use in Premiere, however I'm interested in other peoples knowledge/opinions on the following question:
Should I be creating these animations in After Effects at various frame rates, if I know that sometimes the sequences they will be used in have a frame rate of 23.976, 25 or 30fps?
Obviously I dont want a jittery animation if, for example I throw in a mogrt created in 23.976fps to a sequence running at 30fps (due to the footage in that sequence). Or vice versa.
Thanks in advance for your responses.
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FPS doesn't matter while exporting Mogarts
Talking from experience
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This isn't correct. Framerate does indeed matter for mogrt sequences.
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Do you happend to have some further information on why it matters? Specifically, how mismatched FPS impacts sequences.
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My sense is that it makes a huge difference if you are using media replace to have users videos included/altered by the motion graphic. I have had a brutal time making MOGRTs work from Adobe Stock (or anywhere else). Eventually I started experimenting with making my own and now I think the problem was largely about frame rates. I often edit my A-Roll first to make it how I want and then go back and add any MOGRTS to relevant sections of the timeline. So let's say a clip begins in the timeline @ 05:10:02, but the in point for the clip itself is 02:05:10. You would upload the clip's file into the MOGRT, but then in the Essential Graphics edit window you need to adjust the in point for the clip. Ideally, the in point should be 02:05:10 because that's when the in point should be if you don't use a motion graphic. But if the motion graphic uses a different frame rate than your clip, then the in point will wind up being offset by a bunch of frames. It's like, you have to choose the in point for the MOGRT using it's frame rate, even though what you really want is to find a specific frame of the original clip using that clips frame rate. The whole thing is quite heady and annoying. So now I've saved myself a bunch of headaches by making my own MOGRTs that use the same frame rate as my footage, and I also turned on the overlays settings in the program window and customized it so that I can always see my source timecode. That helps a lot with trying to sync up the MOGRTs. This is especially important for transitions that use media replace, but I would think it's less important for MOGRTs that are stand alone graphic effects.
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I am looking for some more info regarding best practices here. I have a product that utilizes an AE MOGRT to drive caption data. The MOGRT is 30fps and users use this mogrt in Premiere where we try to accomadate any sequence fps. While 99% of the time this works fine, sometimes we see some odd glitching, where the time in the AE mogrt is not correct and results in an incorrect caption being displayed. Not sure if this is due to fps mismatch, but some more info here would be greatly appreciated.