Fading Trail with a Moving Camera
Hey there guys,
I've been asked to do something for a skating company where a trail is produced behind the skater in some footage. This is easy enough to do, as I can just Mocha track the skater then draw a stroke path on that track, but the problem comes with trying to keep that trail stuck to the ground afterwards.
If I do the Mocha track, then 3D cam track the footage then stick a camera in, the Mocha track just warps out of place.
What do you think would be the best workflow for this. Track first, then maybe just draw on the path afterwards?
I might be thinking of this completely backwards haha, so please give me some ideas if you have another way of approaching.
