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Inspiring
September 9, 2017
Question

Frame per seconds animation dilemma

  • September 9, 2017
  • 1 reply
  • 4043 views

Hi everyone.

I have a huge dilemma here.

Any animation, lets say I open my comp and set it to 30 fps, and I've noticed that the anim is not as fluid as it is if I change the fps to 60fps, and it make sense because there are more frames.

But I'm confused, because I see lots of projects files done with 24 or 30fps and not many with 60fps or around that.

And also will it affect the renders ?

So is there a setting there I'm missing when I'm animating in 24fps or 30fps ?

I'm kinda lost.

Thank you.

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1 reply

Szalam
Community Expert
Community Expert
September 9, 2017

24 fps is the standard for motion pictures. That is, movies you see at the Cinema (technically, it's 23.976).

30 fps is the standard for television in the US (and anywhere that uses NTSC instead of PAL) (and, technically, it's 29.97).

Higher (and lower) frame rates are possible on the internet or computers because they are not constrained to the standards of broadcast or projection so you can now make whatever frame rate you would like (depending on delivery method/codecs/etc.).

The downsides to using higher frame rates are increased file sizes, inability to be used on TV, and the fact that it can feel "hyper-real". (24 fps feels much more cinematic.)

If you want extra fluidity and that feeling of "hyper-real", go for it!

If you want a job in the industry, learn to do animations that look fluid at the standard frame rates.

seeyo76Author
Inspiring
September 9, 2017

Hi and thanks for quick reply.

I knew those basics more or less. but my point is that I just changed the fps on one of my animation from 23.976 to 59.94 and it looks so much more fluid and dynamic... my work mostly goes on youtube or online anyway.

I really do like the way it looks now.

Community Expert
September 10, 2017

HFR - 60 fps, is not a cinematic look and so far the general audience reaction to high frame rate projection is mixed with the majority of the audience preferring 24 fps projection in theaters. Think the HFR distribution of The Hobbit. My wife, a huge fan of the book and the Lord of the Rings, walked out of the HFR (48 fps) movie after about 10 minutes. We talked for a while in the Lobby and she said she would try it on a standard screen. It was much better for her.

Cartoons - Bugs Bunny, are projected at 24 fps but they actually only create 12 different drawings per second, they just photograph them twice with the animation camera. They look great - because we are used to seeing them that way and the artists designed the motion to fit their production method.

If you are animating with keyframes in AE and you change the comp frame rate the time position of the keyframes does not change so the animations take the same amount of time whether your comps is 10 fps or 60. The problem with distributing at 60, if it is really 60 fps and not 29.97 interlaced, is that most devices still can't playback that kind of footage, It's incompatible with most television and most broadcast, and the data rate is a lot higher. YouTube always checks the connection and then feeds the viewer what they think will give them the most reasonable chance of real time playback without stuttering. That means the a lot of your audience will be watching your 59.94 P footage at 29.97fps. What that means is that you need to learn how to design for the lower frame rate.

There is a lot to learn. There is a lot to experiment with. The lower the frame rate the harder it is to design motion that looks smooth and does not judder or strobe when you watch it. I would spend some time doing some research and carefully examining the story you want to tell. Peter Jackson admits a major failure with the Hobbit at 48fps. It was a noble experiment that did not help him tell the story for most folks in the audience.