GLator copy won't coexist with GLator
After Effects 2018 (plug-in SDK), Visual Studio C++ 2017, Windows 7 (x64)
Attempting to make my own GLator versions, I first copied GLator to GLatorExp (changing all occurrences of "GLator" to "GLatorExp", and "successfully" compiled and deployed both original and copy. Both appear on the Effects menu, and both plug-ins work perfectly. However when I add either one after adding its "twin" to the workspace, I get "After Effects error: invalid filter (25::3)". So it appears that I can only run one shader plug-in at a time. Yet I can add several instances of either GLator or its "twin" without issue. I assume there is an issue with identity. Yet I renamed the source files and shaders, and edited the names in all of the source files including the .r. I haven't yet tried any of the other example plug-ins to see whether they suffer a similar issue, but I compiled and loaded all without issue.
What am I missing?
