How exactly does AddArc work?
Hello,
I want to draw 2 circles in the UI, and the following code used to work fine in the past (older AE version) but not anymore:
DRAWBOT_PointF32 center1 = { drawRectF.left + point.x , drawRectF.top + drawRectF.height - point.y };
suites.PathSuiteCurrent()->AddArc(plotPath, ¢er1, 4.0f, 0.0f, 360.0f);
DRAWBOT_PointF32 center2 = { drawRectF.left + point.x + 100 , drawRectF.top + drawRectF.height - point.y };
suites.PathSuiteCurrent()->AddArc(plotPath, ¢er2, 4.0f, 0.0f, 360.0f);
center1 and center2 basically have a difference of 100px in X and that's it. With this code I was able to draw 2 circles 100px appart from each other.
Now with the latest AE version (don't know in which version this changed), the result it kind of unexpected

I tried to use the MoveTo call between circles to prevent that middle arc, and it kind of worked but I only get half a circle for the second one, even though I specified the angles correctly.
One other odd thing I noticed, is that even if I use the MoveTo call, I still have to use the absolute position as "center" argument for the AddArc, this doesn't make much sense to me.
I don't know if I'm not getting how the AddArc function works now, or if this is actually a bug. Apparently no one uses this function since I don't see it in any examples nor referenced in this forum anywhere.
Thanks!
