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Participant
February 27, 2020
Answered

How to add a move to DUIK's auto walk cycle

  • February 27, 2020
  • 1 reply
  • 3188 views

So, I rigged a character and created a walk cycle with DUIK's auto walk cycle. The thing is, I want the caracter to walk, stop and raise it's hand, but if I try to use the normal controllers it doesn't work and if I try to do it through the walk cycle controller it gets really messy (and I'm not able to do what I want either). Does anyone know how to do this? Thank's! (:

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Correct answer Martin_Ritter

When enabling the walk cycle, an expression is written on the hand controller to let it swing. If you want to control the hand beside the walk cycle, you have to switch from IK to FK and animate with the 3 angle controllers (shoulder, elbow, hand).

 

You can animate IK/FK switch, too, so the hand keeps following the walk cycle animation during the walk part.

 

*Martin

1 reply

Martin_Ritter
Martin_RitterCorrect answer
Legend
February 27, 2020

When enabling the walk cycle, an expression is written on the hand controller to let it swing. If you want to control the hand beside the walk cycle, you have to switch from IK to FK and animate with the 3 angle controllers (shoulder, elbow, hand).

 

You can animate IK/FK switch, too, so the hand keeps following the walk cycle animation during the walk part.

 

*Martin

Participant
February 28, 2020

Thank you, Martin! The IF/IK switch did the trick for me! (: