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Participant
November 3, 2017
Answered

Im trying to increase my comp size without effecting my duik rigged puppet and animation but it keeps breaking my rig? Is there away to only effect the size of the comp and not the stuff in it?

  • November 3, 2017
  • 6 replies
  • 11951 views

I rigged my character in duik and started animating. At one point during the animation the character goes past the frame of the comp and when I leave that comp to go to the main comp (Which is bigger the part of the character cut off in the animating comp is still cut off) I tried increasing the comp size but it keeps breaking my puppet. It normally shouldn't effect the puppet I don't think so I'm not sure what to do? Do I have to rerig my entire puppet or is there an easier solution?

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Correct answer Mylenium

That's a limitation of DUIK's crappy expression code. It doesn't account for changes after the fact and applies hardwired values during setup. You will have to start over or work with what you have.

Mylenium

6 replies

Morgan Twiston Davies
Participant
February 1, 2023

None of the previous suggestions were working for me,tranformation/continually rasterize was messing up the 3D workspace, so here was my fix if anyone wants it:

 

1) Make sure tranformation/continually rasterize is turned off on the layer your puppet is on and pre-comp it.

2) Collapse tranformation/continually rasterize the puppet layer inside the pre-comp.

3) Resize the pre-comp and adjust accordingly in your main comp.

 

Hope that helps someone!

 

 

Morgan Twiston Davies
Participant
February 1, 2023

*collapse transformation/continually rasterize

Participant
January 19, 2020

I found  a really easy fix for this problem.

step 1: open composition settings (ctrl+k), select the top left corner as anchor in the advanced tab and resize the comp to your needs

 

step 2: create a new adjustment layer and place on top of everything

 

step 3: add the "transform" effect to the adjustment layer. There you can change position, scale, etc and your rig stays intact.

 

Hope this helps someone. Cheers!!

Jantine_hm
Participant
May 16, 2020

Thanks, that was very helpful!

Participant
September 21, 2018

you'll need to go to the Advanced tab in the comp settings

And check the upper left corner as the pivot for resizing

Participant
January 15, 2019

You absolute legend! Thanks very much

Participating Frequently
April 22, 2019

That solution works great!

But -
what if you want to change the entire resolution of the comp with the character,
and have the character stay in the exact same position?


If you try to simply use the "scale composition" script -

your character goes bananas.

Well, I found a way!
Although It's a bit dirty
It's a VERY EASY solution, trust me

FIRST - SAVE THE PROJECT ON A DIFFERENT NAME!

1. Search for the structure named "S | Spine 2" - this is the treacherous one
2. Make the structure it visible.
3. "Add zero" to it via duik.
4. Make a new null, call it "SPINE 2 FORMER PLACE" or whatever
5. Make the new null visible.
6. Place the new null EXACTLY on the black circle with the dot of Spine 2.
Make the black dot be the center of the null. Eyeball it!
7. Use the "Scale Composition" script given by after effects.
(Your character is still bananas)
8. Now - Find the Null "Zero | S | Spine 2" in your composition.
9. Unlock & Select it.
10. Now, If you use the arrow keys (with shift if you want) to move "Zero | S | Spine 2",
it actually moves "S | Spine 2"!
11. Eyeball it so that the Spine2's black circle with the dot be exactly in the middle of the new null we created in step 4.

Viola! The character will return to normal and all your animation will stay in tact.

riay7994882
Participant
September 11, 2018

same problem. I use "file/ scripts/ scale composition.jsx". my comp size increase, but my rigged puppet remain at the corner, not middle...

Mylenium
MyleniumCorrect answer
Legend
November 3, 2017

That's a limitation of DUIK's crappy expression code. It doesn't account for changes after the fact and applies hardwired values during setup. You will have to start over or work with what you have.

Mylenium

Participating Frequently
April 22, 2019

I've found an easy way that might work for you guys
Posting it down here

Community Expert
November 3, 2017

Try simply collapsing transformations in your nested comp. Changing the comp size is going to foul up a bunch of stuff unless you use a script. Collapsing transformations is the right way to solve your problem.