Image Buffer Issue: Eyes bigger than stomach?
Call me silly. Call me a fool. Call me S.O.L. but for SOME REASON I thought this would be a good idea:
I wanted to use After Effects 3D environment to create a 3D scene of basically wall of screenshots rotated a camera and rendered as 1 STILL IMAGE. I wanted to use the output as part of a 20 foot tradeshow booth graphic. Doing this in Photoshop's "3D environment" would have been painful (to say the least — am I wrong here?)
My AE Comp was set up as a ONE FRAME comp at 29360px by 9660px so that I can render out an image that has adequate resolution to print. I KNOW that this is HUGE and not designed for video! Again, call me a fool for thinking this would be a good idea.
I have changed the Project Settings to use only 8 bpc (although you see the error refers to 32 bpc). I have tried hiding all layers and then adding them one at a time. It seems as soon as I enable a 3D layer it chokes.
I am getting the error you see below.
"After Effects error: Image buffer size 29360x11160 @ 32 bpc (4.9 GB) exceed internal limits. Decrease memory requirements of this frame (12804). For more information, see www.adobe.com/go/learn_ae_mem (37 :: 66)"
For the record that webpage link is broken, Adobe.
Specs of my Mac environment are:
After Effects 16.1.1 (build 4)
MacBook Pro 15" 2014
2.2 GHz i7
16 GB RAM
macOS Mojave 10.14.3
So, I'm looking at the stark reality that I might need to rebuild this thing some other way and scrap days of work to do this.
Any words of advice or helpful thoughts from the experts?
Thanks so much!
J - The Fool

