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July 17, 2019
Answered

Jitter effect on vector logo is too uniform

  • July 17, 2019
  • 1 reply
  • 1055 views

I am brand new to After Effects. I followed this tutorial to make a jittery effect on a logo:

Wiggly Text Effect in After Effects - YouTube

The tutorial is for text, but my project is individual vectors that I imported from Illustrator. Every time the tutorial said to apply an effect, I repeated the same steps for each vector. I got the jittery effect, but each vector appears to jitter in the exact same way. In the tutorial, the text jitter is variable by each letter and looks much better. How can I make the jitter variable by each vector so that it looks more "natural" and not so uniform?

One thing I didn't repeat for each vector was the noise layer. Should I have added a separate noise layer for each vector?

Here is a recording of my screen:

Jitter effect is too uniform - YouTube

    This topic has been closed for replies.
    Correct answer Rick Gerard

    If your displacement layer is fairly uniform, and Fractal Noise can be, then every layer that uses that displacement map will move in the same way. You can either try adding a couple more displacement layers to the comp and making sure that they are not assigned to adjacent layers or you can work on randomizing the existing displacement map. Personally, I would start with two displacement maps assign them to every other layer, then offset the evolution or timing of one of the displacement maps.

    That was a fairly decent tutorial, but I would have done it a little differently. I won't go into details but you did a fairly good job of picking a tutorial. You might want to look for more information on using Fractal Noise. She did not go into very much detail on how that effect works.

    1 reply

    Rick GerardCommunity ExpertCorrect answer
    Community Expert
    July 17, 2019

    If your displacement layer is fairly uniform, and Fractal Noise can be, then every layer that uses that displacement map will move in the same way. You can either try adding a couple more displacement layers to the comp and making sure that they are not assigned to adjacent layers or you can work on randomizing the existing displacement map. Personally, I would start with two displacement maps assign them to every other layer, then offset the evolution or timing of one of the displacement maps.

    That was a fairly decent tutorial, but I would have done it a little differently. I won't go into details but you did a fairly good job of picking a tutorial. You might want to look for more information on using Fractal Noise. She did not go into very much detail on how that effect works.

    sadiefAuthor
    Participating Frequently
    July 17, 2019

    Thank you! This was very helpful.