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Participant
August 30, 2017
Answered

Maya to After effects nightmare

  • August 30, 2017
  • 6 replies
  • 7070 views

Hello. I´m trying to export my camera and some locators to after effects and the resulting scene seems to suffer from offset of a wrong

camera. I don´t know if i am doing something wrong but i´ve followed

the instrucctions i´ve seen everywhere with no succes. Even Maya live

link is failing.

I have a 1920x1080 maya scene (the same in AE), i create some planes, one camera, set its

Fil Aspect Ratio to 1.778, render from Arnold and then i try to import

the camera via .ma files, .fbx (via FBX to AE plugin) and AE Live Link, and i always get the

same result, the planes are not in position.

This is driving me crazy.

Can anyone help me please?

Thanks!

I guess it has to be with the scene scale or some camera setting that im not able to recognize yet...

    Correct answer Marko K

    Got stuck into this nightmare myself, and this worked for me:
    Fit Resolution Gate (in CameraShape, Film Back rollout) needs to be set to Horizontal (it is set to Fill by default).
    Next, you will probably want to change Film Aspect Ratio as well. Just divide width by height of your frame resolution, and the camera view will go back to what it looked like before changing the Fit Resolution Gate.
    Export the camera to After Effects with Live Link and everything should line up.

    6 replies

    Participant
    July 25, 2020

    Sorry. I was mistaken. I couldn't erase this, so I deleted what I wrote. T T

    Have a nice day~

    Marko KCorrect answer
    Inspiring
    April 29, 2020

    Got stuck into this nightmare myself, and this worked for me:
    Fit Resolution Gate (in CameraShape, Film Back rollout) needs to be set to Horizontal (it is set to Fill by default).
    Next, you will probably want to change Film Aspect Ratio as well. Just divide width by height of your frame resolution, and the camera view will go back to what it looked like before changing the Fit Resolution Gate.
    Export the camera to After Effects with Live Link and everything should line up.

    Known Participant
    May 13, 2025

    Thank you so much. You just saved my day.

    Participating Frequently
    April 13, 2018

    This is nonsense. I'm following the same procedures from 10 YEARS ago - and it's still just as broke.

    y'all suck

    robinr34386308
    Participant
    June 20, 2018

    This work around fixed it for me.

    Create a brand new maya camera and point/orient constrain it to your original camera, then transfer focal length and cam aperture.

    So this new camera when brought into AE works like a charm. Dont know why but hey....

    Kevin-Monahan
    Community Manager
    Community Manager
    September 5, 2017

    Still having trouble with this saskia? Let us know.

    Thanks,
    Kevin

    Kevin Monahan - Sr. Community and Engagement Strategist – Adobe Pro Video and Audio
    CgDmitry_
    Participant
    September 12, 2017

    Hi Kevin,

    I am also experiencing the same issue on my end.

    I have a set in Maya which has been populated with data from a live action shoot. Said scene consists of a tracked camera, locators, and props. Within Maya, when I overlay my live action plates over the geometry and view it through the tracked camera, the scene lines up perfectly 1:1.

    Everything seems to go amiss once we export the camera and trackers into After Effects via the LiveLink plugin, though. When looking through the camera in After Effects and overlaying the locators on top of the live action plate, the data is offset quite substantially from the live action plate. I would say that the offset is as much as 25%.

    angie_taylor
    Legend
    August 31, 2017

    Have you tried a 1:1 aspect ratio?

    Hope this helps,

    Angie Taylor | http://www.creativecabin.co.uk

    saskia61Author
    Participant
    September 13, 2017

    Hello Angie!

    That will change the already approved angle of view, and i would need to render almost 2000 frames again (20 minutes each).

    I don´t know what to do to make this work...

    Kevin-Monahan
    Community Manager
    Community Manager
    September 27, 2017

    Hi saskia,

    Feel free to file a case with our agents here.

    Thanks,
    Kevin

    Kevin Monahan - Sr. Community and Engagement Strategist – Adobe Pro Video and Audio
    ToolfarmJP
    Community Expert
    Community Expert
    August 31, 2017

    Hello,

    What error message did you get from Maya live link? What position is wrong? XYZ axis all or Z axis only?

    AE Live Link window | Maya | Autodesk Knowledge Network