MOGRTs vs LTTs (Motion Graphics Templates vs Live Text Templates) in an AE / PPro Workflow
After working with both MOGRTs and LTTs for a number of projects involving complex texted graphics, we've working toward understanding the pros and cons of each.
This post follows up on a discussion over in the PPro forum, at the request of jstrawn.
And before the cons listed below ruffle any feathers, a huge thanks to Adobe for taking on texted graphics with such sophistication. Tough stuff and no other edit system seems to be taking this on in any serious way.
Here's a brief overview...
MOGRTs
Pros
- Allows control over which AE properties are and are not passed to PPro.
- Properties controls can be passed as sliders to PPro (and hopefully more UIs soon)
- Creates a static file that cannot be edited -- protecting the AE side design work.
Cons
- The static file that cannot be edited also cannot be replaced, meaning design updates on the AE side will not update the PPro side instances. PPro-side timeline instances must be selected and replaced manually. That's not practical in a fast-paced multi-sequence, many-MOGRT workflow.
- New and deleted properties applied AE-side do not translate reliably over to PPro.
- The process of passing AE-created MOGRTs to PPro requires a lot of steps that become impractical (outlined here and here )
- The behind-the-scenes architecture lends itself to media- and project-management confusion and disorder (at the OS level 2 file types: .mogrt & .aegraphic, with multiple subfolders, stored by default in a hidden folder, landing in PPro in required sub-folder off root)
LTTs
Pros
- AE-side updates automatically update all PPro-side instances. No steps. Just save on the AE side and all PPro instances are updated.
- Any and all design changes modified AE-side make the voyage to PPro.
Cons
- Property controls cannot be passed to PPro directly. It can be achieved by using hidden AE text layers which are used by expressions to control properties and then passed to PPRo for editor control -- a little kludgy but does work.
- No ability to limit and control which text layers are passed to PPro. Any and all AE-side text layers are passed to PPro.
- No sliders or other UIs possible.
Conclusion
The extreme convenience of LTTs' instant and robust AE-to-PPro updating, vs the cumbersome (and unreliable / somewhat risky) process required to update MOGRTS led us to completely abandon MOGRTs in favor of LTTs.
But ideally
...we're looking to have our cake and eat it too.
- AE-to-PPro effortless updating you get from LTTS
- Masterful control over what properties and UI controllers pass AE-to-PPro you get from MOGRTs
In the end it would seem the real difference between MOGRTs and LTTs that matters is whether or not you're providing an editable AE file or a static .mogrt/.aegraphic package
Additional LTT v MOGRT note: dependencies vs independence
When it comes to PPro-side property changes:
- MOGRTs timeline instances are independent of one another other. Changing PPro-side properties of one does not affect the others
- LTTs timeline instances are dependent on bin instances. Changing the timeline instance changes the bin instance, affecting all the others. It's the bin instances that are independent of one another.
The MOGRT approach is compelling because it's very easy to create a independent titles without littering bins with a bunch of items.
But for our purposes the LTT logic ultimately turned out to better for with more sophisticated graphics requirements. (More here)
Again, thanks to Adobe for even taking on texted graphics in the first place.
