Morphing Complex Shapes?
Hi,
I'm running CS6
I'm wondering if there is an easier way or if there even is a way of morphing more complex shapes into one another without so many keyframes?
I bring my ai files in and create shapes from vector layer and I get a lot of groups which makes a ton of paths with the capability of setting a keyframe for each to animate.
My shapes are just black silhouettes. So my question is...is there a way to keep the object complex but simplify the number of paths that I can set keyframes for or am I asking too much?
-Doug


