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hello guys!
I am following a tutorial for making a 3d Scene in ae using 3d element.The model i used was from quixel (using unreal engine 5.1 latest one),the problem is while exporting the 3d model(assets) the file format is fbx,though i change the format from fbx to obj which e3d supports now the texture which is exported is in jpg file. So the model in e3d is white i watch bunch of youtube toutorials where they do fix it via blender.
but in my case i dont fully understand blender or a bit.I spend hour on web surfing anyone with some knowledge about this fix can show up and help...
Any help will be deeply appreciated...
the pic uploded by me here you can see the load material is option is disabled
the other screenshot shows the 3d model asset files that i download as it is (Note the obj file are the added one by me)
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Check the material properties in the E3D editor and reassign the textures. You may want to study the basics tutorials found on Video CoPilot and YouTube.
Mylenium
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Blender has a great community behind it and offers loads of resources, but it can be really tricky if not impossible for a newbie to get something usuable exported. Looking at the contents of the FBX file, it looks like you have a normal map map, which you can add to the bump layer of the diffuse material. I'm not seeing a diffuse map, but using maybe try out a few of the other textures and see if they are the diffuse texture.
Does the boulder look right in Blender? If so, then it's not an issue with the FBX file. Sometimes the export process doesn't have include materials checked:
and it might be as simple as that.
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I'm having the same issue, I have materials on exort checked and the model is still white? Any other ideas?
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Having the same problem did you solve it?
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Is it white with shading or is it a solid silhouette?
If it is solid, then it might be that Element has "soft crashed" your GPU and you'll need to try restarting your PC. In these cases though, it's usually solid black, so that might not be the case.
White with shading is the default material of models in Element 3D, so if it's importing without the materials from Blender, you have to recreate the materials. I've made a video explaining some of this, but you might not get the result you want:
Just looking back at your post, I feel I should point out that Quixel models are only free to use within Unreal Engine on their free licence. (If you have a paid licence with them, ignore this point)
I only found this as I'm currently creating a series of tutorials on using Unreal Engine with After Effects:
https://www.youtube.com/watch?v=Yj8YKDBGfvQ&list=PL58-kYtQUHvNKh8ihlDy0Em99r5_RhIdw
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