Objects move when I add a null object or DUIK controller
Bit of a vague question but I'm hoping this might be a quick answer for some.
I have a character animation rig made up of photoshop layers. I have the body part layers parented with anchor points at the joints, and use DUIK inverse kinematics to create joint movement/flexing/walking. The DUIK script puts expressions on the position and rotation properties.
So I have my full rig created and my puppet walking across the screen. But I'm experiencing an issue where, when I add a Null object, or a Duik Controller, upon creation of that object, it slightly shifts my rig somehow. It's as if I took the master controller and shifted it over a few pixels. This appears to be happening regardless of which layer I have selected when I click to create the null object.
Super vague I know but does anyone have any idea why this might be happening? Or what to check?
Thanks