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Participant
June 15, 2021
Answered

Objects separate and converge back to starting position

  • June 15, 2021
  • 1 reply
  • 415 views

I want the shape layers in this design to separate after the first frame and kind of swarm around for a couple of seconds, before converging smoothly back to their original positions. My AE skills are pretty basic but I'm sure there's a more efficient way than adding position keyframes and smoothing for each individual shape. Also not sure why my vector layers are so pixelated in AE..? I'm working with a small canvas 197px x 863px but I didn't think that would be an issue if I'm importing vectors?

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Correct answer Mylenium

They are not pixelated. You simply have zoomed in 400%. Unlike AI, AE does not dynamically re-rasterize vector content on zoom. All that matters is how it looks at 100%, no matter whether with our without continuous rasterization enabled. You may want to read the online help on some of these basics. As for your animation - not really a more efficient way. You are going to need some keyframes no matter what, so whether those are ultimately applied to sliders that control wiggle() expressions that make your dots swirl around or direct position keyframes is secondary. It's going to be a lot of manual labour one way or the other. and in your case chances are that before even moving on to adding automated animation in some form you would have to spend time adjusting your shape layers' centers and possibly the underlying grouping and transforms because you converted your artwork directly from an AI file, which in this case is not an ideal workflow. So there you have it - really not much in the way of potential optimizations as any attempt to do so would take just as long as just grabbing a cup of coffee and patiently chewing trhrough your project.

 

Mylenium

1 reply

Mylenium
MyleniumCorrect answer
Legend
June 15, 2021

They are not pixelated. You simply have zoomed in 400%. Unlike AI, AE does not dynamically re-rasterize vector content on zoom. All that matters is how it looks at 100%, no matter whether with our without continuous rasterization enabled. You may want to read the online help on some of these basics. As for your animation - not really a more efficient way. You are going to need some keyframes no matter what, so whether those are ultimately applied to sliders that control wiggle() expressions that make your dots swirl around or direct position keyframes is secondary. It's going to be a lot of manual labour one way or the other. and in your case chances are that before even moving on to adding automated animation in some form you would have to spend time adjusting your shape layers' centers and possibly the underlying grouping and transforms because you converted your artwork directly from an AI file, which in this case is not an ideal workflow. So there you have it - really not much in the way of potential optimizations as any attempt to do so would take just as long as just grabbing a cup of coffee and patiently chewing trhrough your project.

 

Mylenium

Sean5E93Author
Participant
June 16, 2021
quote

you would have to spend time adjusting your shape layers' centers and possibly the underlying grouping and transforms because you converted your artwork directly from an AI file, which in this case is not an ideal workflow.

 

Can you explain why this is not an ideal workflow in this example and what you mean by adjusting centers and underlying grouping/transforms? My understanding was that basic shapes and text could be generated directly in AE but that anything more complicated should be done in AI... This file was generated in AI by a third party and they have asked me to animate it according to the brief. The anchor points are currently centred on each dot.