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Participant
October 4, 2024
Question

OCIO ACES WORKFLOW need serious help

  • October 4, 2024
  • 1 reply
  • 279 views

I'm just going to say it, the workflow sucks as it is.

I'm using 3DS Max and AE for high end mo-graph work.

 

There are no import rules to file types to interpret imported assests.  3DS Max has this.  Import a JPG and it's ACES/SRGB automatically by a rule I set.  Don't have to set every gosh darn asset in huge projects.  EXR's are linear and so on.

 

It's confusing as heck (Basically I have no idea) if I should uses ACES 1.2 or 1.3CG.  I am importing 3D EXR files from a CG program.  So CG would make common sense, but it's not the default.  Do I care to know every in and out of this?  Heck no.

 

The output color spaces change between versionsn of ACES.  No ACES/sRGB on 1.3?  Do I know which sRGB I should pick?  No not really.  Why are the ones I need not at the top of the list?


And the  big kicker, Make a white solid #FFFF in an ACES project and you get a light grey solid.  That's a deal breaker.  How to I get a 100% white when I render back out to sRGB before clients reject everything?  Is there a secret way to do this?  If so, it's very secret and that just points to the absolute lost focus adobe putting the artist experience and accesibility first on this subject.

If someone has this (what should be common) workflow in 2024 figured out, I'd love to know in a conciece fashion.

1 reply

Participant
October 4, 2024

Further, how do I or would I know what effects don't work in linear ACES CG?  For example, you need to tranform to log and do aninvert sandwich with a plugin like lumetri to get the exposure to push into the over brights.