OpenGL 3D primitives
Hello, I'm trying to create a sample plugin for working with textured 3d primitive. I was able to create simple console applications using OpenGL (freeglut) library but i don't understand how to use SDK display functions in this case. Errors "No object file" are generated when i'm trying to paste some functions to "Render" and build solution.
Sphere example:
https://www.youtube.com/watch?time_continue=689&v=wuZT7qUtVf0
https://drive.google.com/file/d/0B3cZGRU99IhLSjBLTDc3U3cxNnM/view
AE CC+, x64, Windows, MVS, used Skeleton solution
How can i render 3D primitive using OpenGL (freeglut) library? Or can you advise other solutions / tutorials / examples?
Thanks!
