Parented null as camera position
Hey,
I want to create a smooth camera motion. To do so, I created the following setup.
-The object I want to "fly" around (a long cylinder)
-One null which I keyframed to go from one end to the other of the cylinder--- i then parented the Point of interest to this null (works!)
-Then I created another null which i parented to the first one to follow its position, just with a slight offset to get a circular motion. Then i tried to attach the camera position to this null, which sort of works.
The problem: The position of the second null (camera position) never actually changes, with that i mean the coordinates. In the viewport it does spin around the first null as it´s supposed to do, but the coordinates don´t change. And because I can only parent the camera position to the position of the null the camera doesnt move either.
Are there other ways to do this? Or can I somehow access the coordinates of the null, eventhough they dont change?
I hope i explained my problem in a way you guys can understand it. I would really appreciate any help!
Regards,
Lugge
