Path Interpolation of Shape Layers - logic please?
HI
Does anybody know how to control path interpolation of shape layers, as they seem to be being controlled by Ming
HI
Does anybody know how to control path interpolation of shape layers, as they seem to be being controlled by Ming
I am asking for information. If no 1st vertex is set, why do the poiints behave in the insane way they do, compared to editing any other mask, or shape in other software?
AICB paths simply can have an arbitrary point order. That's an age-old limitation of how this stuff once was incepted. You can find traces of that even today e.g. in the Illustrator SDK docs. I know it sucks, but Adobe simply has never cared to develop something better. It would benefit multiple programs, after all. In AE the situation is only particularly bad because those paths are not consistent with animation. There's really no ill intent or other mystical stuff behind it, it's just 25 year old code.
Mylenium
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