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BlackUniGryphon
Known Participant
October 28, 2018
Question

Pixelated Particle Rendering Problem

  • October 28, 2018
  • 3 replies
  • 1640 views

So, all the updates that happen tend to confuse me, and whenever I look up a problem similar to mine, it's not quite the same, or a different version of After effects, and either someone thinks they know, but I have no idea what it means, or not everyone knows.

I got some help with particles back in the summer HERE and that worked out fine.

But WHAT exactly is happening here?

I've read in some forums some folks call this "aliasing" but there were no visuals, but it sounds like it's a low resolution pixelation issue like this.

I've tried messing with the video card settings, the draft settings, 3D, 4D, raytrace. All kinds of things. Anything I could think of.

It took a very long time to render out the video, and I even had to finess the settings on the video card to make it happen.

Videocard: NVIDIA FX Quatro 4800

Windows 10 Pro 64 bits

The particle is made in CC Particle World and the person whom helped me do it in Boston added a "Particle Playground" to it. I honestly don't understand that one, and I have no way to contact that person now.

The original file was made in Feb-April 2017 which was a Spring scenery.

Does anyone know WHY this is happening, and if it can be fixed?

Or, should I just give up and pixelate the whole thing like an old video game?

This topic has been closed for replies.

3 replies

BlackUniGryphon
Known Participant
October 29, 2018

Sorry, the first part I had my mic too low.

BlackUniGryphon
Known Participant
October 29, 2018

Here's the render I did with the custom particle on the old 2017 set-up:

I tried to make a new particle, but they don't spin or rotate like the old one. I'm not a 3D artist/programmer, so I don;t understand any of this stuff.

and another one... so, when I made a new comp w Particle World CC I solved the compressed low resolution issue, but now they particles don't rotate or spin.

Mylenium
Legend
October 29, 2018

Impossible to say much. Most likely the pre-comp used to define the leaf texture is set to a lower resolution and thus does not correctly render with full details. You would have to provide actual info on that to verify.

Mylenium

BlackUniGryphon
Known Participant
October 29, 2018

I don't understand which part is a precomp.

I thought it's just a comp.

I thought precomp means something else.