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I am looking to create a similar effect as this.
Anyone have any hints, tips or pointers? I cant quite figure it out on my own. If you think you know how it is done I would greatly appreciate your help!
Also this
Fire Explosion with approaching particles Motion Background - VideoBlocks
That effect was done with Particular and multiple emitters. I showed you a simple way to get producers (emitters) pointing in different directions. You could animate the Z position of each emitter and turn gravity to Zero. If you were using Particular you could get the particles to explode around the emitter by increasing the birth rate, decreasing the number of particles and animating the physics. You cannot reproduce that exact effect with the particle generators included in AE but you can get
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This effect is built with a particle generator. After Effects has a particle generator provided called Particle Playground, but it's a fairly unwieldy beast to use - very complex and not very intuitive.
The plugin Trapcode Particular is one of the most popular third party tools for After Effects users. It's much easier to use, and can do some amazingly complex particle effects. It's not free, but the watermarked trial version is, so you can try before you buy.
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Thank you very much! I do recognise it is created with particles. The plugin software is not within my budget unfortunately. I was hoping one of you experts who is well versed in AE might have an idea how this particular effect might be done. That they might be able to deconstruct the effect. Any ideas?
It looks to me that somehow the particles effect is boih creating the fractal like arrows but the arrows are being changed into particles near the end? Like the particles emanating from the source are composed of more particles?
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The particle generators that come with AE do not have the ability to change the behavior of a particle after it is born and send on its way. You could get fairly close with several copies of CC Particle World, but you could not make an existing group of particles burst apart at or near the end of their life. You could not create those multiple paths, those points:
with a single instance of any particle emitter. Even using Trapcide Particular, you would need multiple emitters to get anything close to that kind of an exploding pattern. Here is a start:
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Thanks for your input. I know it can be done because someone did it. Deconstructing how they did it is my goal. It does not have to be exact as long as its fairly similar. I have been able to make something somewhat similar but its not there yet. Any other suggestions?
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That effect was done with Particular and multiple emitters. I showed you a simple way to get producers (emitters) pointing in different directions. You could animate the Z position of each emitter and turn gravity to Zero. If you were using Particular you could get the particles to explode around the emitter by increasing the birth rate, decreasing the number of particles and animating the physics. You cannot reproduce that exact effect with the particle generators included in AE but you can get a similar pattern with multiple copies of the CC Particle world effect as I demonstrated.
If you use Trapcode particular you can have multiple emitters so not as many copies of particular would be required. The biggest problem with reproducing that effect would be the render time and exhausting system resources because particles add up fast and render times start to go up exponentially.
Here is how to start using only CC Particle world. It will get you close. Both streams are moving at the same speed to keep the illustration as simple as possible.
You should be able to duplicate this by adjusting the properties that I modified. Then work on the look of the particles, add animation to the producer (emitter) to make it bigger and animate the physics, lifespan and whatever other properties you need to animate to get the bursting and dying particles at the end of the motion path, then duplicate it again 100 times adjusting paths of each of the producers and the timing to get the look you want, then if your system does not die you will have come close to the same look using a standard effect.
Your system will probably die so make as many as you can, but make them in a square comp, then render the comp with an alpha channel, import the render and start stacking up copies and rotating them until you get the look you like. The add or screen blend mode may help.
If you decide to try Particular you'll need a light added to the comp for each emitter and animate the position of each light to get your emitter paths. You will also need multiple copies of Particular to get the different timings and spread rates that are in the sample. You will also probably have to render a version with fewer paths then use the same stack, rotate, and blend mode trick to fill in the holes.
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Thank you very much Rick!
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Thank you very much for your input Rick. I am currently working on another part of the project but will get back to this asap. Thank you for responding in such detail!
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Not sure what your budget is but Stardust is fairly new & powerful rival to Particular and it's a $150 cheaper (for now)
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