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F4ntomu
Participant
July 11, 2024
Answered

Question about hand movement and the ability to animate fingers through the puppet

  • July 11, 2024
  • 1 reply
  • 548 views

Hello! I have a question, I was looking for an answer on youtube, but in the end I did not find what I wanted, so I decided to turn to this forum again, the question is as follows, how to make an animation of a hand through a puppet and attach the fingers to the same hand, together with another puppet, so that it would be possible to animate and fingers separately, maybe for you it is obvious, but I can not understand how to do it 😅

 

https://youtu.be/BZd1O8CLLW8

This topic has been closed for replies.
Correct answer Rick Gerard

You cannot animate a layer's position, rotation, or scale when applying Puppet Pin. The Mesh does not follow the layer movement, so everything breaks. You must complete the puppet pin animation on the layer, then pre-compose or add the comp to a Master comp before you can animate the layer's position. This makes complex character animation difficult. The fingers would have to move independently of the rest of the hand (on a separate layer, then be pre-composed, then the hand and fingers combined in another comp and attached to an arm. If the aArm is also animated using a puppet pin, then the Arm and hand must be pre-composed and connected to the body so you can move it.

 

Puppet Pin is very handy for simple movements, but complex animations like fingers snappinwilld waving as your character is much more efficiently. Ifkly.

 

Character Animator or a 3D app like , I would explore those optionsBlender or C4D allows you to rig a character much more efficiently. I would explore those options if you have a lot of this kind of work to do.

1 reply

Rick GerardCommunity ExpertCorrect answer
Community Expert
July 11, 2024

You cannot animate a layer's position, rotation, or scale when applying Puppet Pin. The Mesh does not follow the layer movement, so everything breaks. You must complete the puppet pin animation on the layer, then pre-compose or add the comp to a Master comp before you can animate the layer's position. This makes complex character animation difficult. The fingers would have to move independently of the rest of the hand (on a separate layer, then be pre-composed, then the hand and fingers combined in another comp and attached to an arm. If the aArm is also animated using a puppet pin, then the Arm and hand must be pre-composed and connected to the body so you can move it.

 

Puppet Pin is very handy for simple movements, but complex animations like fingers snappinwilld waving as your character is much more efficiently. Ifkly.

 

Character Animator or a 3D app like , I would explore those optionsBlender or C4D allows you to rig a character much more efficiently. I would explore those options if you have a lot of this kind of work to do.

F4ntomu
F4ntomuAuthor
Participant
July 12, 2024

Thank you, I understand now how to make the animation combine hand and finger animation!