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Known Participant
July 24, 2018
Answered

Recommend a 3D package/plugin for me?

  • July 24, 2018
  • 5 replies
  • 1675 views

Hi, I'd like to add a bit of 3D to my videos. Could anyone please recommend a good option for me?

I'd thought about just using the bundled Cinema 4D Lite, as I don't have much money to spend. I've also considered the Element 3D plugin which is fairly cheap? But perhaps I should consider Blender or Blackmagic Fusion? At this point I don't want to delve into learning any package unless I know it can do what I hope to achieve.

And here is what I'm trying to do:

  1. I want to blend 3D objects into my live footage, partly using green screen.
  2. I won't be doing any "characters" or people - only simple, solid objects like buildings and walls.
  3. The objects themselves will be completely static, though the camera will move around (with motion tracking).
  4. I don't necessarily need a lot of objects or polygons, but photorealism is what I'm after. I don't want it to look like "CGI".
  5. Lighting is important - I want to be able to carefully match the lighting of the objects to the lighting in my scene so they blend seamlessly.
  6. Another thing that's important for me is bump mapping and opacity mapping - I don't just want "flat" polygons, I want to add lots of surface detail, rough edges etc. I have no idea which packages offer this.

Does anyone know which package(s) or plugins would be best for me - without having to spend much money?

This topic has been closed for replies.
Correct answer Rick Gerard

If you have no budget and you want to dabble in a very capable 3D app that has limited integration with After Effects check out http://blender.org. It's open source and therefore free. Just an example from one of their films:

I have C4D, Element, Zaxwerks, Freeform Pro, and Borris FX Continuum, but I do most of my 3D modeling in Blender because I'm used to it and it's extremely capable. Expect to spend months learning how to effectively and efficiently use a 3D app.

5 replies

Mike_Abbott
Legend
July 26, 2018

I do a lot of 3D CGI myself - and I'd agree with the overall direction in this thread - the two obvious candidates are Cimema and Blender.

All of the well known 3D apps will give you an amazing toolset - and a lifetime of learning. None of them have 'everything' - but all of them have more than you'll probably ever use. I very much doubt you'd run into any serious limitation anytime soon.

Cinema (C4D) is generally regarded as the easiest 3D app to learn, Blender offers unbeatable value ; ). Both are plenty powerful.

One word of caution: C4D lite, as you know, is the AE bundled 'plug-in' version of the app. Rendering and interactivity via Cineware is dog slow - and not representitive of performance of the main versions. By all means start to learn C4D using Lite - but if you're serious, get one of the standard versions. IMHO - forget about Element and the other AE plugins. Yes, they are great if you just want to do some basic 3D text etc - but If you want to do real 3D you need a real 3D program : )

Lee JamesAuthor
Known Participant
July 25, 2018

Thanks to everyone for the replies, I really appreciate the suggestions.

thatsmauri
Community Expert
Community Expert
July 24, 2018

"Element 3D" is used to bring existing 3D objects, made in Blender, Cinema 4D, Maya, etc and exported as .OBJ, into

After Effects. It's not a 3D modelling app.

As suggested above, start off with AE's bundled Cinema 4D Lite version.

foughtthelaw
Inspiring
July 24, 2018

Short answer: start with C4D Lite

Mylenium covered most of it but what you're asking about is delvig deep into 3d image craft. There's many ways to do what you're after and a lot of that knowledge overlaps in multiple programs. Start playing with what you have for free as a means of learning and make an educated decision when you hit the limitations of it.

Mylenium
Legend
July 24, 2018

At this point I don't want to delve into learning any package unless I know it can do what I hope to achieve.

Let me be brutally blunt:

photorealism is what I'm after.

"Photorealism" doesn't fall out of the blue in any package. Even advanced commercial renderers like VRay don't produce hyperrealistic imagery at the push of a button. It can take weeks, months, years to understand how a specific shading model works, how it interacts with virtual lighting, how materials need to be tweaked. And even statements like this make no sense:

I don't necessarily need a lot of objects or polygons

One goes together with the other. You can have the most detailed textures in the world, but when you slap them onto low-res geometry they still won't look "real". Conversely, all the transparent texturing, bump map and normal map cheats in the world won't save you in many cases. Just pause any current game that looks awesome in motion - a lot of that completely falls apart when you analyse the trickery in a still frame.

Overal lit seems to me you have a wrong understanding of the whole process on so many levels and your elaborate list is totally contradictory anbd to some extent pretty nonsensical. All the tools you mentioned can offer some kind of "Photorealism", but of course not necessarily out of the box. You have to master them. So in the end it doesn't matter which one you choose if you don't commit to learning it properly. That ultimately is the whole point. Magic buttons don't exist and looking for shortcuts doesn't help you become a good VFX artist.

And of course this can be expanded in any direction because prepping the shoot and palnning the shot layout is just as important for good VFX work. Even if you were an accomplished CG artist already, you could still totally screw it up with wrong greenscreen procedures and so on.

Mylenium

Rick GerardCommunity ExpertCorrect answer
Community Expert
July 24, 2018

If you have no budget and you want to dabble in a very capable 3D app that has limited integration with After Effects check out http://blender.org. It's open source and therefore free. Just an example from one of their films:

I have C4D, Element, Zaxwerks, Freeform Pro, and Borris FX Continuum, but I do most of my 3D modeling in Blender because I'm used to it and it's extremely capable. Expect to spend months learning how to effectively and efficiently use a 3D app.

Lee JamesAuthor
Known Participant
July 25, 2018

It's so helpful to know that I can rule out Element 3D

https://forums.adobe.com/people/Rick+Gerard  wrote

If you have no budget and you want to dabble in a very capable 3D app that has limited integration with After Effects check out http://blender.org. It's open source and therefore free. Just an example from one of their films:

Thank you so much Mr Gerard, that's extremely helpful.

At the moment I am leaning heavily towards using Blender as you recommended. It may have more limited integration with After Effects, but the price is perfect - I had no idea it was completely free, which is amazing.

Cinema 4D does seem excellent, and if I was going to be using 3D heavily and extensively then I may have thought of investing in the full version. But the idea of "starting off with" C4D Lite bugs me, because I want to know that I own the software that can do everything I'll need. I wouldn't like to think I might one day come up against a functionality cap and be forced to upgrade.

So, regarding Blender's integration with After Effects. I use After Effects for all my green screen compositing as it has a lot of powerful compositing tools. So my plan would be to use Blender to track motion to a clip, export JUST the 3D, then bring this into After Effects for compositing. Does that sound feasible, or is there a better workflow?