Question
RotoBezier corner vertices
I'm using:
ERR(suites.MaskSuite6()->AEGP_SetMaskIsRotoBezier(maskItem, TRUE));
This smooths all the vertices in the mask. I'm trying to find a way to not apply it to the corner vertices, just like using the Convert Vertex Tool.
I guess I need to know how the RotoBezier works behind the scenes.
As far as I can tell, I can access these vertex properties: x,y, tan_in_x, tan_in_y, tan_out_x, tan_out_y
