Simple 3D projection is soft / blurry
I have a photo, I'm animating a small push in. I created a few solids for the ground, a building, and some awnings. The projection is working as expected, but it's noticeably softer and more blurry than the guide layer.
I've tried everything I could find online: No depth of field on the camera, shadow map set to 4000, no shadow diffusion, and it doesn't seem to matter if the projection material is close to either the light or the projection catcher. Camera settings and projector resolution don't help either.
Rick Gerard recommends parallel lights for projections, and while a parallel light does produce a sharper projection, as far as I can tell a parallel light will only project correctly onto a perpendicular surface. My ground plane doesn't receive a projection and my awnings (at a 45 degree angle to the building) are distorted.
I looked at the Cinema 4D renderer, but I can't get any projections out of it; materials don't have the "Transmit Shadows" option.
I'm afraid my answer is "Yeah, projections in AE are a little blurry." Can anyone confirm? Would I have better luck in Flame?
Thanks for your time.
