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Participant
April 6, 2023
Question

Some problem about RG Trapcode particular bounce

  • April 6, 2023
  • 2 replies
  • 649 views

Hi there,

I am using version 4.1.1 of Particular and I have a problem with the Bounce mode.

I use a solid as a wall and set the Collision events to kill, wall mode is Laye Size ,but when I move the wall away, the particles that were supposed to be killed reappear.

It seems like they were not killed but just hidden.

How can I make the particles really be killed? Or how can I prevent them from reappearing when I move the wall?

This topic has been closed for replies.

2 replies

ShiveringCactus
Community Expert
Community Expert
April 7, 2023

I've been able to replicate this and it's strange.  It resets with each of the interaction types.  I do know that Particular can be a bit "delicate" about the order of elements added, so I wonder if it recalculates each particle per frame.  (I did find an old reddit post with someone having the same issue but no reply - so we're not alone).

 

If it is a limitation of the physics model, then I think you'll have to fake it, maybe use a solid, hidden layer as an alpha matte for the particles when they hit the wall.

ToolfarmJP
Community Expert
Community Expert
April 7, 2023

You can also contact Maxon support team directly.

 

https://www.maxon.net/en/support-center