The most important part of producing 3D video is the study and planning that goes into the project before you start doing anything. I did my first 3D project a very long time ago using my friend Chris Condon's Stereo Vision setup on a 35mm film camera about 30 years ago. I did some development work on using AE to produce James Cameron's Ghosts of the Abyss. Both of these projects were way before we had 3D TV's or VR headsets. I learned very quickly that planning before production and setup on the set was the most important part of production. It's nearly impossible to fix something that you screwed up when you shot the footage.
There is a lot more written on 3D production now than there was then. I suggest that you read some books and study up as much as you can. The techniques that work are not software specific. Just concentrating on production techniques in AE isn't going to give you the skills you need to be really good at producing 3D effects.
Some friends of mine were early pioneers in the 3D video game and they had the best success in post using a separate 3D monitor but - and here's the key to productivity - more than 90% of the time in post is spent working with just one side of the 3D image. Most of the time in post should be spent looking at the left eye part of the composition. When they first started out everything, even setting type, was done in the 3D mode. Production was painfully slow. It didn't take them long to learn that the only time that you should be spending looking at a 3D image is the few minutes that it takes to run a preview and make adjustments as needed to the parallax and convergence point in the 3D comp. My friends who jumped on the 3D band wagon early and spent a ton of investors money on gear and projects have abandoned their efforts in 3D and moved on to greener pastures. but it was fun for them while it lasted.