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Does anyone know how to do this super speed vfx effect?
Nothing fancy there. As already mentioned, 90% of the work is getting the cuts right. The rest is just a bit of illusion painting. A faux optical smear using Turbulent Displace, a bit of directional blur, some random particles and perhaps a bit of smoke stock footage on top. Really basic stuff. The major part of the work will likely be the masking around your characters and getting the timing of your keyframes right.
Mylenium
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What is the timecode of the effect you want to duplicate? I see a lot of fast pans and speeded-up action, but this is a video game, not a movie so you can do that entirely with software. If you want to do that kind of thing with a movie you need to properly block the action, frame the shots, then enable time remapping and maybe throw in some extra motion blur using effects like Pixel Motion Blur. There is no single effect you can add. It is a combination of things. At 2:07 there is a speeded-up shot that could be done with Time Remapping, then adding Pixel Motion Blur.
Tell us exactly what shot you are trying to recreate and we can give you some meaningful workflow suggestions.
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The parts where dodges the bullets 0:55-0:58. I already got the shoots and footage i need for it. I just need to know how how they make this vfx.
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Nothing fancy there. As already mentioned, 90% of the work is getting the cuts right. The rest is just a bit of illusion painting. A faux optical smear using Turbulent Displace, a bit of directional blur, some random particles and perhaps a bit of smoke stock footage on top. Really basic stuff. The major part of the work will likely be the masking around your characters and getting the timing of your keyframes right.
Mylenium
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As Rick was already hinting at, this is much more a matter of planning your shoot than fancy effects. Once you have the footage, it's a simple matter of editing the piece suitable and applying a bunch of simple blur and displacement effects to create the streaks and ripples.
Mylenium