Copy link to clipboard
Copied
Hi guys, my first post here.
The thing is that I have downloaded a free dragon 3D model (GLB file) from Sketchfab, opened correctly in Blender with its texture and modified its animation to achieve the walk cycle of an astronaut.
Then, I exported the model as an OBJ with the “animation” box checked.
Once I import it into Element 3D, the texture is missing and when I try to manually link it’s messed up.
I tried to play with the UV Offset settings from UV Mapping, but it did not work at all.
Can anyone help me out?
This is how my texture looks in Element 3D after I link it manually. please help!!
Copy link to clipboard
Copied
Hard to say without seeing the actual UV layout in blender and your full texturing options in E3D. You need to check that. Perhaps it has simply reverted tio the defualt planar projection because the internal UVs are botched and not compatible with E3D.
Mylenium