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Yiannis72
Inspiring
November 18, 2018
Answered

Trapcode Particular does not react to After Effects' camera

  • November 18, 2018
  • 2 replies
  • 14357 views

Hello friends,

I have encountered a strange issue with the new (most recent) version of Trapcode Suite. The Trapcode Particular particles don't react to the camera. This wasn't happening with the previous version. Does anybody of you know why is this happening? Do I do something wrong?

I am attaching a YouTube Link of an explanatory video I've made about this issue, so you can see for yourselves.

Trapcode Particular Camera Issue - YouTube

Best,

Yiannis.

    This topic has been closed for replies.
    Correct answer Rick Gerard

    I found it... It is so silly!!!!!!!!!    It's like when some girls call the technician to fix the TV and they have forgotten to plug it for power... But it is a question I have, though. Why can't it be done my way. When I trim the layer with Particular on, the camera does not work. If I don't trim it, the camera works. I always trim the layer in order not to wait for the effect to build up....

    This is the Video Link: Trapcode Particular Camera Issue 2 - YouTube

    Why is this happening?


    That actually makes a little bit of sense to me. particular is based on time and you have moved the layer so far back in time that the camera is seeing what happened a few seconds earlier instead of what is happening now. If you set keyframes for the emitter at 10 seconds and then slid the timeline so the keyframes were at  - two minutes you would never see the change. I think that is what is happening to the camera move.

    The normal workflow to pre-run the emitter is to open up the emitter extras and set the emitter pre-run to 100%. The details are in the User Guide.

    Emission Extras> Pre Run

    This control is used to pre-run the system so that particles can be visible at the first frame. The pre-run value is a percentage value where 0% is no pre-run. At a value of 0, the simulation essentially starts at the first frame where no particles have been emitted. A value of 100 translates to a 100% completion of the emission of particles on the first frame. At 100%, all particles that should be emitted at the first frame will appear based on Emitter controls like Velocity and the particle life.

    2 replies

    imeilfx
    Inspiring
    November 18, 2018

    I use Particular and I don't know about any changes in camera handling (for me camera worked and works as it should with particular ver 4.0) so I recomend you to the second part of what Mylenium sais - check and update your GPU drivers and let us know it that helped.

    Mylenium
    Legend
    November 18, 2018

    Could be that they've changed the internal camera handling. In this case you may need to create an explicit camera layer. Otherwise those could be issues with their hardware-accelerated rendering, to which the usual drill of updating and checking your graphics drivers might be the answer.

    Mylenium

    Community Expert
    November 18, 2018

    I don't see any change in the behavior. This is from 2 minutes ago. Add particular, add a camera with a short lens so it will be very close to the emitter, edit the camera's zoom value see if the particles react to the camera. They do.

    If you get no reaction then something is wrong with your workflow or your effect is not up to date or some preference got corrupted.

    imeilfx
    Inspiring
    November 18, 2018

    I have already done all these. I tried both with Mercury GBU Acceleration on and off. I changed the GPU in the preview preferences, as well. And finally I switched the Particular GPU and CPU rendering settings. Nothing happens. Everything is "dead"...


    So if you also try other AE version also and still nothing and Particular and AE that you have is in original legal versions - that have to be (especially if as you say - other trapcode plugins have that issue also in all versions (15, 14, 13,5)) something in hardware or hardware drivers - probably GPU.