Turbulent Displace within confines...
Hello there folks
An illustrator has given me a painted creature who is filled with a spiraled texture. She would like me to animated that texture churning in spirals within the creature's body's form.
I have tried two ways, each of which poses problems.
1) First I tried displacement mapping from an animated layer that has a white on black spiral animated to rotate and stretch. Using the luminance to distort her illustration works somewhat, but ends up sitting on the surface in a funny way. As well, it doesn't occur within the confines of the body shape.
2) I tried turbulent displace, and actually, that way works maybe the very best, but effects the confines of the body in a worse way. Again, I'd like to keep the outer shape of the body solid, but make it look like what it's filled with is churning.
Am I using the correct tools? Any ideas would be much appreciated!
