understanding fps when child comp's fps don't match
I have a master comp running at 60fps.
Inside of it, I have a child comp, running at 30fps. Child comp contains static images and some animations, but no video at the moment
When I run the animation in the master comp, the child comp updates on every frame of the master comp even though it is set at 30 fps. Why is that?
Also... Does it make any sense to change the child comps fps to 60? The child comp fps does not even look to have an effect at all. Is render speed affected by the mismatch?
