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Known Participant
September 28, 2018
Question

Water dress CGI

  • September 28, 2018
  • 4 replies
  • 825 views

For quite sometime I have wanted to make a video with a woman on a river flowing down from mountains and her dressed in water, a large this clip here -

Mattoni Star Hana Soukupova (HD Quality) - YouTube

Is this too complex for After Effects. I wasn't thinking of having her move so much. I've even been thinking of doing something in very slow motion starting in PhotoShop or...I'm not sure what programme would be best to use.

It was originally conceived by myself as a music video idea so I would need to edit and then add the water - the lady would not be naked just wearing a skin colour underwear or even these - https://goo.gl/images/kiaB43 and corresponding top. However there would have to be some meaning as to why she would be skinless....That's more of an arty farty conversation!haha.

Also, i had the idea for a woman in the shadows of the sea very near the beach not only wearing water but causing waves..This one sounds much more ambitious as I write it. Best shot the lady in front of a green screen you think and then shoot the sea or use royalty free stock footage?

Any advice, knowledge, experience would be....wow - so, so much appreciated! Questions so as to further understand what it is I am trying to achieve.....

Even nay sayers, if it can't be done why and are there other programs I could use. Please let me know. Make one this film makers craziest ideas come true.

Warmest Regards and again thank u in advance,

Johnny.

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    4 replies

    lambiloon
    Community Expert
    Community Expert
    September 28, 2018

    Hi yes that water effect is created in 3d software then motion tracked in After Effects....Thanks.

    Ali Sajjad / Graphic Design Trainer / Freelancer / Adobe Certified Professional
    Legend
    September 28, 2018

    Professionally this is always done as a fluid sim project. Typically RealFlow is the simulator engine, applied to an invisible biped in Maya or 3DS Max that has been animated to exactly follow the talent's movement.

    See https://www.youtube.com/watch?v=qTcM2SowOps

    Community Expert
    September 28, 2018

    The tracking and compositing can be done with After Effects basic tools. You'll need some 3rd Party software to do the 3D simulation. Each shot in your project would be a separate comp because things like this get extremely complicated very quickly. The most important part of a visual effect like creating a water dress is the planning and testing required to pull it off without endless experimentation in post. You can't just get an actor and a camera and shoot whatever happens in front of the camera and expect to be able to pull off the visual effect by throwing a few plug-ins at the shot.

    Things to consider and plan for and test before you shoot the actual shots include:

    • sufficient fixed geometry in the shot to make 3D camera tracking accurate
    • some way to effectively track the movement of the actor's body so you can get an accurate track of the movement of the body including the head, shoulders arms, chest, waist, hips, legs, and feet and generate some kind of rig to make the dress move
    • some way to record the lighting in the scene and capture a reflection map
    • some way to make isolating the actor's arms from the body so Roto is minimized
    • a convenient way to separate the actor from the background so roto is minimized
    • some way to capture a 3D model of the set so the fluid in the effect will have something to bounce off
    • probably a dozen or so other minute details that pop up as you block the actor and the camera movement

    Third party software or effects plugins that you will have to purchase

    1. some kind of fluid simulation or particle system to generate the water
    2. some kind of 3D system that will allow you to add texture and reflections to the water simulation
    3. some kind of rigging system so you can create a character rig for the actor that you can apply to the water dress
    4. possibly some enhanced 3D tracking software like Syntheyes

    If you are on a budget and you plan carefully enough a combination of Blender (open source and free 3D app) and After Effects can get the job done. If you have a budget you can work with then something Video Copilot's Element 3D and Trapcode Particular, Mir and/or Tao could pull off this kind of effect if you keep the shots simple enough. Mocha Pro, Syntheyes, Real Flow, 3DS Max or C4D and several months of study and testing would get you to the point where you could pull off something truly amazing where the water interacted not only with the actor but the environment.

    If you carefully watch the video you can see that the water simulation never really interacts with the environment. The fluid simulation just sticks to the actor, her limbs are rotoscoped to get them in front of the water, and foreground elements are also separated.

    I've outlined the roto work done in this shot. The shots are all very short, most have little or no camera movement, what camera movement there is is very smooth. If this were a big budget feature then the visual effect would be about at the proof of concept stage. The final polish would be to make the fluid interract with the rest of the environment.

    Legend
    September 28, 2018

    https://forums.adobe.com/people/Rick+Gerard  wrote

    • some way to effectively track the movement of the actor's body so you can get an accurate track of the movement of the body including the head, shoulders arms, chest, waist, hips, legs, and feet and generate some kind of rig to make the dress move
    • some way to record the lighting in the scene and capture a reflection map
    • some way to make isolating the actor's arms from the body so Roto is minimized
    • a convenient way to separate the actor from the background so roto is minimized
    • some way to capture a 3D model of the set so the fluid in the effect will have something to bounce off
    • probably a dozen or so other minute details that pop up as you block the actor and the camera movement

    We would never MoCap talent for a shot like that. It's all very standard motion that can be animated onto a biped in an hour or so. Running the fluid sim would take a couple of days, so modeling time is irrelevant. MoCap comes into play for dancers or fight scenes, but getting a biped to walk in a straight line is just a couple of mouse clicks. If you need inch-perfect skinning it's real easy to get the talent photoscanned in whatever they're wearing in the original footage, but even in high-end shots you won't see any discrepancies provided the biped's skin is smaller than the talent. The fluid/solid interface isn't refractive.

    There's also no need to 'roto' the talent. Simulating the fluid on a biped handles all the obscuration automatically, as you simply define the biped as an alpha mask. Only the crossing foreground objects need to be masked - though most of the time they're just faked in post with a traveling matte. Drop in the original footage as a backplate so the fluid has something to refract and you're done and dusted.

    Lighting for water splashes is pretty unimportant. Just need a couple of light sources at roughly the right angles to fake specular reflection. Clients always want the water to be far more "visible" than it would be in real life, and dialing down the glossiness to make the highlights whiter hides pretty much everything other than the ambient. You could take the fluid from that screenshot and composite it onto pretty much any backplate and it would look the same.

    OussK
    Community Expert
    Community Expert
    September 28, 2018

    your job not so easy, but if you take a look for trapcode particular, really you can do some realistic water effects and if you search youtube you will find a lot of tutorial about that, creat water with trapcode particular - YouTube

    Known Participant
    September 28, 2018

    I should just state that in the first part of this -  the woman would be standing still on the river on some rocks....it is the river that would be flowing from the mountains.